diff options
author | Jessica Tölke <jtoelke@mail.upb.de> | 2011-02-08 11:24:51 +0100 |
---|---|---|
committer | Jessica Tölke <jtoelke@mail.upb.de> | 2011-02-08 11:24:51 +0100 |
commit | e0e9f448b7f36ec5a48b188c0298b97ef0767051 (patch) | |
tree | 9ae70aa8765563fd4cf6a4b978965cc316ba4c31 | |
parent | e0885bdfaa3ed60d98398d648000a33265ea1aab (diff) | |
download | serverdata-e0e9f448b7f36ec5a48b188c0298b97ef0767051.tar.gz serverdata-e0e9f448b7f36ec5a48b188c0298b97ef0767051.tar.bz2 serverdata-e0e9f448b7f36ec5a48b188c0298b97ef0767051.tar.xz serverdata-e0e9f448b7f36ec5a48b188c0298b97ef0767051.zip |
gy inn: love triangle quest, adding rewards so far, adding comments and some minor fixes
-rw-r--r-- | npc/027-2_Caretakers_House/crying_child.txt | 5 | ||||
-rw-r--r-- | npc/027-2_Caretakers_House/golbanez.txt | 13 | ||||
-rw-r--r-- | npc/027-2_Caretakers_House/husband.txt | 19 | ||||
-rw-r--r-- | npc/027-2_Caretakers_House/innkeeper.txt | 32 | ||||
-rw-r--r-- | npc/027-2_Caretakers_House/lover.txt | 18 |
5 files changed, 74 insertions, 13 deletions
diff --git a/npc/027-2_Caretakers_House/crying_child.txt b/npc/027-2_Caretakers_House/crying_child.txt index c3b9ddc9..045a4cd6 100644 --- a/npc/027-2_Caretakers_House/crying_child.txt +++ b/npc/027-2_Caretakers_House/crying_child.txt @@ -1,3 +1,6 @@ +// author: alastrim +// love triangle quest, involved npcs: Reid's Ghost, Hamond, Savaric, Aldred, Golbenez + 027-2.gat,50,92,0 script Aldred 314,{ // Crying Child subquest @@ -25,8 +28,6 @@ if (@state == 1) goto L_return; if (BaseLevel >= 80) goto L_intro; -//TODO: make the dialogue more childish? - L_cry: mes "[Crying Child]"; mes "\"Waaahhhhh! (Sniffle)\""; diff --git a/npc/027-2_Caretakers_House/golbanez.txt b/npc/027-2_Caretakers_House/golbanez.txt index 36c68cac..301d0a8f 100644 --- a/npc/027-2_Caretakers_House/golbanez.txt +++ b/npc/027-2_Caretakers_House/golbanez.txt @@ -1,3 +1,14 @@ +// author: Jenalya +// love triangle quest, involved npcs: Reid's Ghost, Hamond, Savaric, Aldred, Golbenez +// state 0: just talking, if lovers state is >= 2, go on +// state 1: ignores you until lovers state is >= 3, player can ask about the inn. needs if woman >= 7, lover >= 3 and husband >= 4 to go on +// state 2: shows reids memory if the player brings @ROTTENRAGS_AMOUNT rotten rags and an orange cake +// state 3: shows hamonds memory if the player brings @UNDEADEAR_AMOUNT undead ears and a chocolate cake +// state 4: shows savarics memory if the player brings @UNDEADEYE_AMOUNT undead eyes and an apple cake +// state 5: shows all memories again if asked for them. if @lover == 6, player can ask for savarics soul +// state 6: wants jackOsouls, random chance of 1/50 to success +// state 7: done + 027-2.gat,39,91,0 script Golbenez 307,{ set @Graveyard_Inn_MASK, NIBBLE_4_MASK; @@ -274,7 +285,7 @@ L_Soul_Try: set @soul, rand(50); if (@soul == 0) goto L_Soul_Success; mes "[Golbanez]"; - mes "\"No, this one isn't as powerful as the mage ones. Bring me another.\""; + mes "\"No, this one isn't as powerful as the mage ones. Bring me another one of them.\""; goto L_Soul_Try; L_Soul_Success: diff --git a/npc/027-2_Caretakers_House/husband.txt b/npc/027-2_Caretakers_House/husband.txt index 9cfc3826..da65d0a3 100644 --- a/npc/027-2_Caretakers_House/husband.txt +++ b/npc/027-2_Caretakers_House/husband.txt @@ -1,3 +1,14 @@ +// author: Jenalya +// love triangle quest, involved npcs: Reid's Ghost, Hamond, Savaric, Aldred, Golbenez +// state 0: if baselevel >= 85, he asks for something to cool the drinks (ice cubes) +// state 1: can be asked about the bracelet. needs @ICE_CUBE_AMOUNT ice cubes, then asks for bones and skulls. +// state 2: wants @BONE_AMOUNT and @SKULL_AMOUNT bones and skulls +// state 3: can be asked about the bracelet. needs @woman > 5 to be asked about savaric, tells, if crying child quest is completed +// state 4: if @golbanez < 5, can be told about the memories, then asks the player to bring @RUBY_AMOUNT rubies to reid +// state 5: waiting +// state 6: is set in reid, gives as reward a special bowler hat +// state 7: done + 027-2.gat,22,84,0 script Hamond 319,{ set @Graveyard_Inn_MASK, NIBBLE_3_MASK; @@ -272,8 +283,8 @@ L_Apologize: mes "\"However, you are a great friend and did a lot for me. I want you to have this.\""; getinventorylist; if (@inventorylist_count == 100) goto L_Full_Inv; - //TODO: determine reward and give it, idea: different bowler hat? - getitem "Acorn", 1; + //TODO: change it to different kind of bowlerhat + getitem "BowlerHat", 1; set @state, 7; callsub S_Update_Mask; close; @@ -285,9 +296,9 @@ L_Thanks: L_Not_Enough_B: if (countitem("Bone") < @BONE_AMOUNT) - mes "\"I'm not sure, but I think more bones will be better.\""; + mes "\"I need more bones than you have with you right now.\""; if (countitem("Skull") < @SKULL_AMOUNT) - mes "\"Maybe you should bring more skulls. It is not enough.\""; + mes "\"Maybe you should come back with more skulls than you have now. It is not enough.\""; close; L_Not_Enough_Cubes: diff --git a/npc/027-2_Caretakers_House/innkeeper.txt b/npc/027-2_Caretakers_House/innkeeper.txt index 1764da98..194c010a 100644 --- a/npc/027-2_Caretakers_House/innkeeper.txt +++ b/npc/027-2_Caretakers_House/innkeeper.txt @@ -1,3 +1,18 @@ +// author: Jenalya +// love triangle quest, involved npcs: Reid's Ghost, Hamond, Savaric, Aldred, Golbenez +// state 0: first talk +// state 1: if baselevel >= 85 player can ask about the inn and dead +// state 2: reid knows now she's dead, can be asked about the bracelet +// state 3: can be asked about bracelet, player offered help to find out what happened, she wants something to represent her sadness (frozen yeti tears) +// state 4: can be asked about bracelet, can be asked about her life +// state 5: if crying child quest is completed she tells about savaric, and her rooms on the first floor can be entered now to read her diary +// state 6: tells the player to read her diary +// state 7: set in diary, if player has seen all memories (@golbanez < 5), can tell her about it +// state 8: can bring rubies or diamonds, if hamond and savaric told so, set their state +// state 9: can bring rubies or diamonds, if hamond and savaric told so, set their state +// state 10: she spoke with hamond and savaric, gives reward mylarin dust (needed for a crafting quest in thermin) +// state 11: done, can ask about mylarin dust again + 027-2.gat,104,39,0 script Reid's Ghost 315,{ set @Graveyard_Inn_MASK, NIBBLE_0_MASK; @@ -99,7 +114,7 @@ L_Offer_Help2: if (@kidstate == 5) menu - "Shall I help you to find out what happened to you?", L_Skip1, + "Shall I help you to find out what happened to you?", L_Offer_Help1, "Hi. I found this in the main hall. Do you know to whom it belongs?", L_Bracelet, "I don't want to bother you.", L_Close; L_Skip1: @@ -276,7 +291,6 @@ L_Savaric: mes "\"I'm feeling hurt. And confused. Both Hamond and Savaric turned out not to be the person I believed them to be.\""; set @state, 8; callsub S_Update_Mask; - if (@lover < 4) close; close; L_Sorry: @@ -337,15 +351,25 @@ L_Thanks: mes "\"I'm so glad, now I know what happened and spoke to Savaric and Hamond. Thank you so much. Please take this.\""; getinventorylist; if (@inventorylist_count == 100) goto L_Full_Inv; - //TODO: determine reward and give it - getitem "Acorn", 1; + getitem "MylarinDust", 1; set @state, 11; callsub S_Update_Mask; + next; +L_Mylarin: + mes "[Reid's Ghost]"; + mes "\"This is called mylarin dust. My mother gave it to me when my father had his accident. She said it is very valuable.\""; + next; + mes "\"I'm not sure what it is used for, but I remember her saying something about some special crafting tradition which uses it to make really strong armor.\""; + next; + mes "\"Maybe you should try to find someone who can use it.\""; close; L_Happy: mes "[Reid's Ghost]"; mes "\"Thank you for all you've done.\""; + menu + "Can you tell me again about the powder you gave me?",L_Mylarin, + "I'm glad I could helped.",-; close; L_Not_Enough_Tears: diff --git a/npc/027-2_Caretakers_House/lover.txt b/npc/027-2_Caretakers_House/lover.txt index e11caf76..f816269b 100644 --- a/npc/027-2_Caretakers_House/lover.txt +++ b/npc/027-2_Caretakers_House/lover.txt @@ -1,3 +1,14 @@ +// author: Jenalya +// love triangle quest, involved npcs: Reid's Ghost, Hamond, Savaric, Aldred, Golbenez +// state 0: if baselevel >= 85, tells he want dark crystals +// state 1: needs @CRYSTAL_AMOUNT dark crystals to go on, tells the player to search the inn for source of magic (Golbanez) +// state 2: if the player has talked to Golbanez, he tells you to negotiate with him to find out what happened +// state 3: when player has seen all memories (@golbanez < 5), telling Savaric what happened. he asks the player to bring reid @DIAMOND_AMOUNT diamonds +// state 4: waiting for reid +// state 5: is set in reid, he thanks for help and asks to negotiate with golbanez for his soul +// state 6: waiting for youl, if @golbanez >= 7 got it, giving sorcerer robe +// state 7: done + 027-2.gat,43,73,0 script Savaric 317,{ set @Graveyard_Inn_MASK, NIBBLE_1_MASK; @@ -29,6 +40,7 @@ mes "You see a dead man hanging. This place is creepy!"; next; + if (baselevel < 85) goto L_Close; mes "Suddenly the man opens his eyes and look at you."; next; mes "[Hanged Man]"; @@ -218,10 +230,12 @@ L_Soul: mes "\"Please take this as a symbol of my gratitude.\""; getinventorylist; if (@inventorylist_count == 100) goto L_Full_Inv; - //TODO: determine and give reward - getitem "Acorn", 1; + getitem "SorcererRobeRed", 1; set @state, 7; callsub S_Update_Mask; + mes "\"This is what mages and their apprentices weared when I lived. It is white because I wasn't a master yet.\""; + next; + mes "\"But I guess the old traditions have changed since then.\""; close; L_Have_Soul: |