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// see https://tmworld.uservoice.com/forums/255809-general/suggestions/6051818-sacrifice
// author: gumi
-|script|necromancy|32767
{
    if(call("magic_checks")) end;
    if (Sp < 50) end;
    if (getskilllv(.school) < .level) end;
    if (getskilllv(SKILL_MAGIC) < .level) end;
    set @target_id, getcharid(3, @args$);
    if (@target_id < 1 || !(isloggedin(@target_id)) || get(INVISIBLE, @target_id)) end;
    if (get(Hp, @target_id) > 0) end;
    if (Hp < (get(MaxHp, @target_id) / 3)) end; // hp must be at least a third of the max hp of the target
    callfunc "adjust_spellpower";
    if (distance(BL_ID, @target_id) >= (((sqrt(@spellpower)*12)+@spellpower)/100)+2) end;
    if (get(@necromancer, @target_id) > 0) end; // someone else is already trying to resurrect this player
    if (getmapflag(getmap(), MF_NOSAVE)) end; // do not allow for maps like illia or candor
    if (countitem("Soul") >= 1) delitem "Soul", 1; else end;

    set @_M_BLOCK, 1; // block casting, until the timer clears it
    addtimer 20000, "Magic Timer::OnClear";
    sc_start SC_COOLDOWN, 20000, 0, BL_ID;
    set Sp, Sp - 50;
    set CASTS, CASTS + 1;
    if (CASTS < 0) set CASTS, 1; // overflow
    misceffect FX_MAGIC_DARKRED, strcharinfo(0); // on caster
    misceffect FX_PENTAGRAM_BUILDUP, @args$; // on target

    set @necromancer, CHAR_ID, @target_id; // tell the target who is reviving them

    addtimer 6000, strnpcinfo(0)+"::OnRevive", @target_id; // TODO: make it take more or less time depending on the spell power
    end;

OnRevive:
    set .@necro, get(BL_ID, @necromancer);
    if (.@necro < 1) goto L_Clean;
    if (get(Hp, .@necro) < 1) end;
    misceffect FX_PENTAGRAM_BURST, strcharinfo(0);
    misceffect FX_CRITICAL, strcharinfo(0, .@necro);
    heal 1, 0; // revive
    set Hp, 1;
    set Sp, 0;
    set Hp, 1, .@necro;
    set Sp, 0, .@necro;
    goto L_Clean;

L_Clean:
    set @necromancer, 0;
    end;

OnInit:
    set .school, SKILL_MAGIC_DARK;
    set .invocation$, chr(MAGIC_SYMBOL) + "nevela"; // used in npcs that refer to this spell
    void call("magic_register");
    set .level, 3;
    set .exp_gain, 1;
    end;
}