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path: root/world/map/npc/magic/level1-transmute-wood.txt
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-|script|spell-transmute-wood|32767
{
    if(call("magic_checks")) end;
    if (Sp < 5) end;
    if (getskilllv(SKILL_MAGIC) < .level) end;
    if (countitem("RawLog") >= 1) delitem "RawLog", 1; else end;
    set @_M_BLOCK, 1; // block casting, until the timer clears it
    addtimer 4000, "Magic Timer::OnClear"; // set the new debuff
    sc_start SC_COOLDOWN, 4000, 0, BL_ID;
    callfunc "adjust_spellpower";
    set Sp, Sp - 5;
    set CASTS, CASTS + 1;
    if (CASTS < 0) set CASTS, 1; // overflow
    misceffect FX_MAGIC_WOOD_CAST, strcharinfo(0);
    if   (@args$ == "boo")  goto L_Mouboo;
    elif (@args$ == "lurk") goto L_Skytlurk;
    else message strcharinfo(0), "Magic : ##3##BYou do not know how to transmute wood into this kind of animal."; // FIXME: write a better sentence
    end;

L_Mouboo:
    setarray @create_params[0], 1, 40;
    setarray @create_items$[0], "MoubooFigurine", "WarpedLog";
    callfunc "magic_create_item";
    callfunc "magic_exp";
    end;

L_Skytlurk:
    if (rand(2) == 1) getitem "Iten", 1;
    else              getitem "WarpedLog", 1;
    message strcharinfo(0), "Magic : ##3##BYou have no idea what a Skrytlurk looks like.";
    end;

OnInit:
    set .school, SKILL_MAGIC_TRANSMUTE;
    set .invocation$, chr(MAGIC_SYMBOL) + "parum"; // used in npcs that refer to this spell
    void call("magic_register");
    set .level, 1;
    set .exp_gain, 1;
    end;
}