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-|script|spell-wand|32767
{
    callfunc "magic_checks"; if(@failed) goto L_Failed; // << I wish we had functions that could return >>
    callsub S_CheckWand;
    if(@WandAttack != 1) goto L_Failed;

    // here we install
    set MAGIC_CAST_TICK, gettimetick(2) + 5; // set the new debuff
    callfunc "adjust_spellpower";
    misceffect FX_MAGIC_GENERIC, strcharinfo(0);
    overrideattack (@Wand + (@spellpower / 10)), 1200, 3, ATTACK_ICON_GENERIC, @WandID, strnpcinfo(0)+"::OnAttack";
    callfunc "magic_exp";
    end;

OnAttack:
    callsub S_CheckWand;
    if(@WandAttack != 1) goto L_Failed;
    if(target(BL_ID, @target_id, 22) != 22) goto L_Failed; // 0x02 | 0x04 | 0x10
    set Sp, (Sp - @WandCost);
    set @damage, (@Wand * (@spellpower / 3));
    setarray @edmg,@damage,@damage,ELT_NEUTRAL,ELT_NEUTRAL,FX_MAGIC_RED; callfunc "elt_damage";
    end;

S_CheckWand:
    set @Wand, 0;
    set @wand_loop, 0;
    goto S_Loop;

S_Loop:
    if ((getequipid(equip_hand1) == .Wands[@wand_loop]) || (getequipid(equip_hand2) == .Wands[@wand_loop]))
        goto S_SetWand;
    set @wand_loop, (@wand_loop + 1);
    if (@wand_loop >= getarraysize(.Wands))
        goto S_NoWand;
    goto S_Loop;

S_SetWand:
    set @Wand, .WandsPwr[@wand_loop];
    set @WandID, .WandsAnim[@wand_loop];
    if (QL_MORGAN == 2)
        set QL_MORGAN, 3;
    set @WandCost, (@Wand * (BaseLevel / 15) + 2);
    set @WandAttack, 0;
    if (Sp < @WandCost)
        goto S_LowSp;
    set @WandAttack, 1; // everything is fine
    return;

S_NoWand:
    message strcharinfo(0), "Wand : ##3##BYou need a wand Equipped!";
    set @WandAttack, 0;
    return;

S_LowSp:
    message strcharinfo(0), "Wand : ##3##BOut of Mana";
    set @WandAttack, 0;
    return;

L_Failed:
    //misceffect FX_ELECTRICITY_RED, strcharinfo(0); // XXX: do we show an effect on fail?
    debugmes "cast or attack failed";
    end;

OnInit:
    setarray .Wands[0], 758, 1171;
    setarray .WandsPwr[0], 2, 1;
    setarray .WandsAnim[0], 35, 33;
    set .school, SKILL_MAGIC;
    set .invocation$, chr(MAGIC_SYMBOL) + "confringo"; // used in npcs that refer to this spell
    callfunc "magic_register";
    set .level, 0;
    set .exp_gain, 1;
    end;
}