-|script|spell-wand|32767
{
callfunc "magic_checks"; if(@failed) goto L_Failed; // << I wish we had functions that could return >>
callsub S_CheckWand;
if(@WandAttack != 1) goto L_Failed;
// here we install
set MAGIC_CAST_TICK, gettimetick(2) + 5; // set the new debuff
callfunc "adjust_spellpower";
misceffect FX_MAGIC_GENERIC, strcharinfo(0);
overrideattack (@Wand + (@spellpower / 10)), 1200, 3, ATTACK_ICON_GENERIC, @WandID, strnpcinfo(0)+"::OnAttack";
callfunc "magic_exp";
end;
OnAttack:
callsub S_CheckWand;
if(@WandAttack != 1) goto L_Failed;
if(target(BL_ID, @target_id, 22) != 22) goto L_Failed; // 0x02 | 0x04 | 0x10
set Sp, (Sp - @WandCost);
set @damage, (@Wand * (@spellpower / 3));
setarray @edmg,@damage,@damage,ELT_NEUTRAL,ELT_NEUTRAL,FX_MAGIC_RED; callfunc "elt_damage";
end;
S_CheckWand:
set @Wand, 0;
set @wand_loop, 0;
goto S_Loop;
S_Loop:
if ((getequipid(equip_hand1) == .Wands[@wand_loop]) || (getequipid(equip_hand2) == .Wands[@wand_loop]))
goto S_SetWand;
set @wand_loop, (@wand_loop + 1);
if (@wand_loop >= getarraysize(.Wands))
goto S_NoWand;
goto S_Loop;
S_SetWand:
set @Wand, .WandsPwr[@wand_loop];
set @WandID, .WandsAnim[@wand_loop];
if (QL_MORGAN == 2)
set QL_MORGAN, 3;
set @WandCost, (@Wand * (BaseLevel / 15) + 2);
set @WandAttack, 0;
if (Sp < @WandCost)
goto S_LowSp;
set @WandAttack, 1; // everything is fine
return;
S_NoWand:
message strcharinfo(0), "Wand : ##3##BYou need a wand Equipped!";
set @WandAttack, 0;
return;
S_LowSp:
message strcharinfo(0), "Wand : ##3##BOut of Mana";
set @WandAttack, 0;
return;
L_Failed:
//misceffect FX_ELECTRICITY_RED, strcharinfo(0); // XXX: do we show an effect on fail?
debugmes "cast or attack failed";
end;
OnInit:
setarray .Wands[0], 758, 1171;
setarray .WandsPwr[0], 2, 1;
setarray .WandsAnim[0], 35, 33;
set .school, SKILL_MAGIC;
set .invocation$, chr(MAGIC_SYMBOL) + "confringo"; // used in npcs that refer to this spell
callfunc "magic_register";
set .level, 0;
set .exp_gain, 1;
end;
}