-|script|summon-jande|32767
{
end;
OnCast:
if(call("magic_checks")) end;
// FIXME: Incomplete check, should still work during sieges
if (getmapflag(getmap(), MF_TOWN)) end;
if (Sp < 100) end;
if (getskilllv(SKILL_MAGIC) < .level) end;
if (countitem("TinyManaElixir") < 1) end;
if (!$DOOMSDAY_SUMMON) end;
// if (@ddcooldown > gettimetick(2)) goto L_Cooldown;
if (sc_check(SC_COOLDOWN_MG)) goto L_Cooldown;
if (getmap() == "033-1") goto L_SpecialRules6;
goto L_Pay;
L_Pay:
delitem "TinyManaElixir", 1;
set @_M_BLOCK, 1; // block casting, until the timer clears it
addtimer 15000, "Magic Timer::OnClear"; // set the new debuff
sc_start SC_COOLDOWN, 15000, 0, BL_ID;
callfunc "adjust_spellpower";
set Sp, Sp - 100;
misceffect FX_MAGIC_MAGGOT_CAST, strcharinfo(0);
callfunc "magic_exp";
set .@puppet$, "#"+strnpcinfo(0)+"#"+BL_ID;
set .@puppet, puppet(getmap(), POS_X, POS_Y, .@puppet$, 127);
if (.@puppet < 1) end;
set .master, BL_ID, .@puppet;
set .lifetime, (@spellpower*9)+60000, .@puppet;
// set @ddcooldown, gettimetick(2)+70; // This is measured in seconds
sc_start SC_COOLDOWN_MG, (@spellpower*9)+70000, 0, BL_ID; // .lifetime + OnSummon
addnpctimer 10000, .@puppet$+"::OnSummon";
addnpctimer 11000, .@puppet$+"::OnDestroy";
end;
OnSummon:
if (!(isloggedin(.master))) destroy;
if(get(Hp, .master) < 1) destroy; // destroy if master is missing
if(getmap(.master) != strnpcinfo(3)) destroy; // destroy if master left the map
specialeffect FX_MAGIC_MAGGOT_SPAWN;
set .@x, getnpcx();
set .@y, getnpcy();
set .@map$, strnpcinfo(3);
callsub S_SummonAll;
end;
OnDestroy:
destroy;
S_SummonAll:
summon .@map$, rand(.@x-2,.@x+2), rand(.@y-2,.@y+2), .master, "Mana Guardian Summon", 1138, 2, .lifetime;
destroy;
L_Cooldown:
message strcharinfo(0), "This skill is in forced cooldown; Please wait your first summon to expire.";
end;
L_SpecialRules6:
if ($@KIMARR_EVENT < 1) goto L_Pay;
if ($@Fluffy_FighterID == BL_ID) goto L_Pay;
message strcharinfo(0), "You can't summon here unless hunting fluffies.";
end;
OnInit:
set .school, SKILL_MAGIC_ASTRAL;
set .invocation$, chr(MAGIC_SYMBOL) + "jande"; // used in npcs that refer to this spell
void call("magic_register", "OnCast");
set .level, 1;
set .exp_gain, 1;
end;
}