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// ------------------------------------------------------------
// Ammo Needs to know Launcher and vice versa.
//
// Behavior:
// Ammo is always unequipped
//
// Variables passed to this script:
//
// @LauncherType, @AmmoType
//
// ------------------------------------------------------------
function|script|CheckLauncher|,
{
set @AmmoEquip, (getequipid(equip_arrow) + 1);
if (@AmmoEquip)
goto L_Return;
L_NoAmmoEquip:
set @LauncherType, 0;
L_Return:
return;
}
function|script|CheckAmmo|,
{
if ((@LauncherType == @AmmoType) || (!@LauncherType))
goto L_Return;
L_Unequip:
callfunc "UnequipLater";
L_Return:
return;
}
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