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// all-in-one debug
// author: meko
function|script|SuperDebug
{
if(@from_npc) goto L_Main;
npcaction 6, 12;
title "Numa";
goto L_Main;
L_Main:
set @from_npc, 0;
mes "[Numa]";
mes "How may I help you?";
next;
menu
"Announcements", L_StoneBoard,
"MOTD", L_MOTD,
"Holiday debug", L_Holiday,
"Event debug", L_Event;
// todo: generic npcs (in a future PR)
// todo: map list (in a future PR)
// todo: quest log debug (in a future PR)
L_Holiday:
if(getgmlevel() < 40) goto L_GM;
mes "[Numa]";
mes "What holiday do you want to debug?";
next;
menu
"Xmas.", L_XmasDebug,
"Halloween.", L_HalloweenDebug;
L_XmasDebug:
gmlog strcharinfo(0) + " accessed the Xmas debug.";
callfunc "XmasDebug";
goto L_Close;
L_HalloweenDebug:
gmlog strcharinfo(0) + " accessed the Halloween debug.";
callfunc "HalloweenDebug";
goto L_Close;
L_Event:
if(getgmlevel() < 60) goto L_GM;
gmlog strcharinfo(0) + " accessed the GM event debug.";
callfunc "GmDebug";
goto L_Close;
L_StoneBoard:
if (getgmlevel() < 30) goto L_GM;
callfunc "SBConfig";
goto L_Close;
L_MOTD:
if (getgmlevel() < 40) goto L_GM;
callfunc "MOTDConfig";
goto L_Close;
L_GM:
mes "[Numa]";
mes "I'm awfully sorry.";
mes "You do not have the required GM level to perform this action.";
goto L_Close;
L_Close:
close2; // FIXME: replace with npc action 5
return;
}
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