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// Basic magic functionality

// Magic system uses:
// - MAGIC_EXP (magic experience points, gained for spellcasting)
// - MAGIC_FLAGS
// Magic quests use:
// - QUEST_MAGIC
// - QUEST_MAGIC2

// ------------------------------------------------------------
// Gain initial magic skill
// ------------------------------------------------------------
function	script	MagicGainBasic	{

        set MAGIC_FLAGS, MAGIC_FLAGS | MFLAG_DRANK_POTION;
        close;

}

// ------------------------------------------------------------
// Initialise Menu for selecting a choice of things to ask about
// ------------------------------------------------------------
function	script	MagicTalkOptionsSetup	{
        set @QQ_ELANORE, 1;
        set @QQ_MANASEED, 2;
        set @QQ_MANAPOTION, 4;
        set @QQ_WYARA, 8;
        set @QQ_SAGATHA, 16;
        set @QQ_AULDSBEL, 32;
        set @QQ_IMP, 64;
        set @QQ_OLDWIZ, 128;
        set @QQ_ASTRALSOUL, 256;
        return;
}

// ------------------------------------------------------------
// Print and run menu for choice of things to ask about
// Ignores the entry in @ignore
// Returns the result in @c, or returns 0 if there is no result
// ------------------------------------------------------------


function	script	MagicTalkMenu	{
        setarray @choice$, "", "", "", "", "", "", "", "", "", "";
        set @choices_nr, 0;
        setarray @choice_idx, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0;

        if (@ignore & @QQ_ELANORE)
		goto L_Q_post_elanore;
        set @choice$[@choices_nr], "...Elanore the Healer?";
        set @choice_idx[@choices_nr], @QQ_ELANORE;
        set @choices_nr, @choices_nr + 1;
L_Q_post_elanore:

        if (@ignore == @QQ_MANASEED)
		goto L_Q_post_manaseed;
        if (!(MAGIC_FLAGS & (MFLAG_KNOWS_MANASEED | MFLAG_MANASEED_RUMOUR)))
        	goto L_Q_post_manaseed;
        set @choice$[@choices_nr], "...the Mana Seed?";
        set @choice_idx[@choices_nr], @QQ_MANASEED;
        set @choices_nr, @choices_nr + 1;
L_Q_post_manaseed:

        if (@ignore & @QQ_MANAPOTION)
		goto L_Q_post_manapotion;
        if (!(MAGIC_FLAGS & MFLAG_KNOWS_MANAPOTION))
        	goto L_Q_post_manapotion;
        set @choice$[@choices_nr], "...Mana Potions?";
        set @choice_idx[@choices_nr], @QQ_MANAPOTION;
        set @choices_nr, @choices_nr + 1;
L_Q_post_manapotion:

        if (@ignore & @QQ_WYARA)
		goto L_Q_post_wyara;
        if (!(MAGIC_FLAGS & MFLAG_KNOWS_WYARA))
        	goto L_Q_post_wyara;
        set @choice$[@choices_nr], "...Wyara the Witch?";
        set @choice_idx[@choices_nr], @QQ_WYARA;
        set @choices_nr, @choices_nr + 1;
L_Q_post_wyara:

        if (@ignore & @QQ_SAGATHA)
		goto L_Q_post_sagatha;
        if (!(MAGIC_FLAGS & MFLAG_KNOWS_SAGATHA))
        	goto L_Q_post_sagatha;
        set @choice$[@choices_nr], "...Sagatha the Witch?";
        set @choice_idx[@choices_nr], @QQ_SAGATHA;
        set @choices_nr, @choices_nr + 1;
L_Q_post_sagatha:

        if (@ignore & @QQ_AULDSBEL)
		goto L_Q_post_auldsbel;
        if (!(MAGIC_FLAGS & MFLAG_KNOWS_AULDSBEL))
        	goto L_Q_post_auldsbel;
        set @choice$[@choices_nr], "...Auldsbel the Wizard?";
        set @choice_idx[@choices_nr], @QQ_AULDSBEL;
        set @choices_nr, @choices_nr + 1;
L_Q_post_auldsbel:

        if (@ignore & @QQ_OLDWIZ)
		goto L_Q_post_oldwiz;
        if (!(MAGIC_FLAGS & MFLAG_KNOWS_OLD_WIZARD))
        	goto L_Q_post_oldwiz;
        set @choice$[@choices_nr], "...the Old Wizard?";
        set @choice_idx[@choices_nr], @QQ_OLDWIZ;
        set @choices_nr, @choices_nr + 1;
L_Q_post_oldwiz:

        if (@ignore & @QQ_IMP)
		goto L_Q_post_imp;
        if (!(MAGIC_FLAGS & MFLAG_KNOWS_IMP))
        	goto L_Q_post_imp;
        set @choice$[@choices_nr], "...the Earth Spirit in the desert well?";
        set @choice_idx[@choices_nr], @QQ_IMP;
        set @choices_nr, @choices_nr + 1;
L_Q_post_imp:

		if (@ignore & @QQ_ASTRALSOUL)
			goto L_Q_post_astralsoul;
		if (!(getskilllv(SKILL_MAGIC)))
			goto L_Q_post_astralsoul;
		if (!(getskilllv(SKILL_POOL)))
			goto L_Q_post_astralsoul;
		set @choice$[@choices_nr], "...ways to improve my magic?";
        set @choice_idx[@choices_nr], @QQ_ASTRALSOUL;
        set @choices_nr, @choices_nr + 1;
L_Q_post_astralsoul:

        set @choice$[@choices_nr], "...never mind.";
        set @choice_idx[@choices_nr], 0;
        set @choices_nr, @choices_nr + 1;

        menu @choice$[0], -,
             @choice$[1], -,
             @choice$[2], -,
             @choice$[3], -,
             @choice$[4], -,
             @choice$[5], -,
             @choice$[6], -,
             @choice$[7], -,
             @choice$[8], -,
             @choice$[9], -;

        set @menu, @menu - 1;

        if (@menu >= @choices_nr)
		set @menu, 0;

        set @c, @choice_idx[@menu];
        return;
}


// ------------------------------------------------------------
// Level up a skill
// @SUP_id		skill ID to level up
// @SUP_lvl		skill level to attain
// @SUP_name$		name of the skill to level up
// @SUP_xp		# of experience points to award if the level up succeeds
// ------------------------------------------------------------
function	script	SkillUp	{
	if (getskilllv(@SUP_id) >= @SUP_lvl)
		goto L_shortcut;

	misceffect sfx_skillup, strcharinfo(0);
        setskill @SUP_id, @SUP_lvl;
        getexp @SUP_xp, 0;
        if (@SUP_xp)
                mes "[" + @SUP_xp + " experience points]";
        mes "[Level " + @SUP_lvl + " in " + @SUP_name$ + "]";
        return;

L_shortcut:
	mes "[You already have level " + getskilllv(@SUP_id) + " in " + @SUP_name$ + "]";
	return;
}