// Clears old variables
function script ClearVariables {
// Halloween 2006
set HWQUEST1, 0;
set HWQUEST2, 0;
set HWQUEST3, 0;
set HWQUEST4, 0;
set HWQUEST5, 0;
set HWQUEST6, 0;
set HWQUEST7, 0;
set HWQUEST8, 0;
set HWQUEST9, 0;
set HWQUEST10, 0;
set HWQUEST11, 0;
set HWQUEST12, 0;
set HWQUEST13, 0;
set HWQUEST14, 0;
set HWQUEST15, 0;
set HWQUEST16, 0;
set HWQUEST17, 0;
set HWQUEST18, 0;
set HWQUEST18, 0;
set HWQUEST19, 0;
set HWQUEST20, 0;
// Christmas 2006
set XMASQUEST1, 0;
set XMASQUEST2, 0;
set XMASQUEST3, 0;
set XMASQUEST4, 0;
set XMASQUEST5, 0;
set XMASQUEST6, 0;
set XMASQUEST7, 0;
set XMASQUEST8, 0;
set XMASQUEST9, 0;
set XMASQUEST10, 0;
set XMASQUEST11, 0;
set XMASQUEST12, 0;
set XMASQUEST13, 0;
set XMASQUEST14, 0;
set XMASQUEST15, 0;
set XMASQUEST16, 0;
set XMASQUEST17, 0;
set XMASQUEST18, 0;
set XMASQUEST19, 0;
set XMASQUEST20, 0;
set QUEST_xmas07_state, 0;
set QUEST_xmas07_milk, 0;
set QUEST_xmas07_cookies, 0;
set QUEST_xmas07_presents, 0;
set QUEST_Easter08_state, 0;
set Halloween08, 0;
set QUEST_xmas08_state, 0;
set QUEST_Easter09, 0;
set Candyman, 0; // Halloween 2009
set QUEST_Christmas09_state, 0;
set QUEST_Easter09_slots, 0;
// easter 2010
// This must not be cleared: since some people would like to go to the easter island!
// set Easter_2010_QuestState, 0;
set Easter_2010_EggState1, 0;
set Easter_2010_EggState2, 0;
set Easter_2010_EggState3, 0;
set Easter_2010_EggState4, 0;
set Easter_2010_EggState5, 0;
// halloween 2010
set hween10, 0;
set hween10_collect_canpump, 0;
set hween10_credits, 0;
set hween10_collect, 0;
set hween10_collect_mmallow, 0;
set hween10_collect_jelskul, 0;
set hween10_bonecount, 0;
set hween10_collect_tondel, 0;
set hween10_paid, 0;
// Xmas 2010:
set Count_Yellow, 0;
set Count_White, 0;
set Maze, 0;
set Yellow, 0;
set White, 0;
set Xmas2010, 0;
set Golbenez_Inn_Cost, 0;
//These lines are needed to migrate stuff from variables to flags
if (Open_Underground_Palace_Barrier) set FLAGS, FLAGS | FLAG_OPENED_UNDERGROUND;
set Open_Underground_Palace_Barrier, 0;
if (Naem_Quest_Done) set FLAGS, FLAGS | FLAG_GOT_NAEM_GLOVES;
set Naem_Quest_Done, 0;
if (#BankAccount < 0) goto FixBank;
return;
FixBank:
if (zeny >= -#BankAccount) goto L_Fix_Full;
// Partial fix
set #BankAccount, #BankAccount + zeny;
set zeny, 0;
return;
L_Fix_Full:
set zeny, zeny + #BankAccount;
set #BankAccount, 0;
return;
//Tulimshar and Mine Variables
set Scorp, 0;
set Bugleg, 0;
set ChestQuest, 0;
}