-|script|@warp|32767
{
callfunc "argv_splitter";
if (@argv$[3] == "" && @argv$[2] == "" && @argv$[1] != "" && @argv[1] < 2)
set @argv$[3], @argv$[1];
set .@n$, if_then_else(@argv$[3] != "", "char", "") + "warp";
if (GM < CMD_WARP && GM < G_SYSOP) goto L_GM; // check if you can use it on self
set .@target_id, BL_ID;
if (@argv$[3] != "") set .@target_id, getcharid(3, @argv$[3]);
if (@argv$[3] != "" && !(isloggedin(.@target_id))) goto L_Failed; // do NOT fallback to self
if (@argv$[3] != "" && GM < CMD_CHARWARP && GM < G_SYSOP) goto L_GM; // when target is not self, use charwarp permission
if (@argv$[0] == "")
set @argv$[0], getmap();
setarray @map_anchor$[0], "", "", "", "";
callfunc "map2anchor";
gmlog "@"+.@n$+" " + @args$;
if (.@target_id != BL_ID)
message strcharinfo(0), .@n$+" : The operation succeeded.";
set @GMWARP_map$, @map_anchor$[0];
set @GMWARP_x, if_then_else(@argv[1] > 1, @argv[1], @map_anchor$[1]);
set @GMWARP_y, if_then_else(@argv[2] > 1, @argv[2], @map_anchor$[2]);
addtimer 0, strnpcinfo(0) + "::OnWarp", .@target_id;
end;
OnWarp:
warp @GMWARP_map$, @GMWARP_x, @GMWARP_y;
set @GMWARP_map$, "";
set @GMWARP_x, 0;
set @GMWARP_y, 0;
end;
L_Failed:
message strcharinfo(0), .@n$+" : Impossible to attach to the target player. Did you try putting the name in \"quotation marks\"?";
end;
L_GM:
message strcharinfo(0), .@n$+" : GM command is level "+ if_then_else(@argv$[1] != "", CMD_CHARWARP, CMD_WARP) +", but you are level " + GM;
end;
OnInit:
registercmd chr(ATCMD_SYMBOL) + "warp", strnpcinfo(0);
registercmd chr(ATCMD_SYMBOL) + "charwarp", strnpcinfo(0);
end;
}