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path: root/world/map/npc/commands/absolve.txt
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-|script|raise|32767
{
    if (GM < 40 && GM < G_SYSOP) end;
    set .@rid, if_then_else(@args$ != "", getcharid(3, @args$), BL_ID);
    if (.@rid < 1 || !(isloggedin(.@rid))) end;

    addtimer 0, strnpcinfo(0) + "::OnRaise", .@rid;
    message strcharinfo(0), "absolve : player absolved.";
    end;

OnRaise:
    warp getsavepoint(0), getsavepoint(1), getsavepoint(2);
    set PC_DIE_COUNTER, 0;
    set Hp, MaxHp;
    message strcharinfo(0), "Server : you have been revived.";
    end;

OnInit:
    registercmd "@raise", strnpcinfo(0);
    end;
}


-|script|absolve|32767
{
    if (GM < 40 && GM < G_SYSOP) end;
    set .@rid, if_then_else(@args$ != "", getcharid(3, @args$), BL_ID);
    if (.@rid < 1 || !(isloggedin(.@rid))) end;

    addtimer 0, strnpcinfo(0) + "::OnRaise", .@rid;
    message strcharinfo(0), "absolve : player absolved.";
    end;

OnRaise:
    set Zeny, 0;
    getinventorylist;
    set @item_it, 0;
    freeloop 1;
    goto L_Drop; // drop all items

L_Drop:
    delitem @inventorylist_id[@item_it], @inventorylist_amount[@item_it];
    set @item_it, @item_it + 1;
    if (@item_it >= @inventorylist_count) goto L_Raise;
    goto L_Drop;

L_Raise:
    warp getsavepoint(0), getsavepoint(1), getsavepoint(2);
    set PC_DIE_COUNTER, 0;
    set Hp, 1;
    message strcharinfo(0), "Server : your sins have been forgiven.";
    end;

OnInit:
    registercmd "@absolve", strnpcinfo(0);
    end;
}