// Evol script
// Year: 2020
//
// Controls Doomsday Event - Vanilla Jande's Rescue (Halloween 2020)
//
// Operates: 057-1 070-1 003-1
// See also: npc/annuals/halloween/munro.txt
// Variables:
// $@HW2020_SLAIN, array
// $@HW2020_TIMER, array
// $@HW2020_HOCUS, integer
// (0 - Not yet, 1 - Cutscene, 2 - Ambushed, 3 - Completing, 4 - Completed)
// $@HW2020_CNT, temporary int
// $@JACKOID, temporary int
// $@UnderMc, temporary int
// @TulimMc, temporary int
// @JACKOID, temporary int
// @mobID, temporary int
// @mobAM, temporary int
////////////////////////////////////////////////
// JackO Central Processing Core ($@JACKOID)
function|script|HocusJackO
{
if (!$@HW2020_SLAIN[$@JACKOID])
goto L_Return;
if ($@HW2020_TIMER[$@JACKOID] < gettimetick(2))
goto L_Expired;
// Count the JackO
set $@HW2020_CNT, $@HW2020_CNT+1;
set $@JACKOID, 0;
return;
// Time expired!
L_Expired:
set $@HW2020_SLAIN[$@JACKOID], 0;
// Re-enable the NPC
if ($@JACKOID == 0)
enablenpc "JackO#Tybalt";
if ($@JACKOID == 1)
enablenpc "JackO#Nicolas";
if ($@JACKOID == 2)
enablenpc "JackO#Elanore";
if ($@JACKOID == 3)
enablenpc "JackO#Aisha";
if ($@JACKOID == 4)
enablenpc "JackO#Nina";
if ($@JACKOID == 5)
enablenpc "JackO#Ian";
if ($@JACKOID == 6)
enablenpc "JackO#Luca";
if ($@JACKOID == 7)
enablenpc "JackO#Ekinu";
if ($@JACKOID == 8)
enablenpc "JackO#Ryan";
if ($@JACKOID == 9)
enablenpc "JackO#Neko";
if ($@JACKOID == 10)
enablenpc "JackO#Ishi";
if ($@JACKOID == 11)
enablenpc "JackO#Sandra";
if ($@JACKOID == 12)
enablenpc "JackO#Vincent";
set $@JACKOID, 0;
return;
L_Return:
set $@JACKOID, 0;
return;
}
////////////////////////////////////////////////
// Monster Script Control
-|script|HW2020 Mobs|32767
{
close;
OnInit:
goto L_Main;
// They'll respawn at midday.
OnClock1200:
goto L_Main;
L_Main:
// Do not waste RAM/CPU if we don't need it
if ($DOOMSDAY != 3 || !$@halloween_time)
end;
if ($DOOMSDAY_TJANDE || !$DOOMSDAY_TWARP)
end;
/////////////////////////////////////////////////////////////////////////
// Underworld Controller
// TYPE 1141, SASQUATCH
set $@UnderMc, mobcount("070-1", "HW2020 Mobs::OnDeath1")+1;
if ($@UnderMc < 20)
areamonster "070-1", 20, 20, 75, 100, "", 1141, 20-$@UnderMc, "HW2020 Mobs::OnDeath1";
set $@UnderMc, mobcount("070-1", "HW2020 Mobs::OnDeath2")+1;
if ($@UnderMc < 20)
areamonster "070-1", 77, 20, 127, 100, "", 1141, 20-$@UnderMc, "HW2020 Mobs::OnDeath2";
set $@UnderMc, mobcount("070-1", "HW2020 Mobs::OnDeath3")+1;
if ($@UnderMc < 20)
areamonster "070-1", 130, 20, 170, 100, "", 1141, 20-$@UnderMc, "HW2020 Mobs::OnDeath3";
// TYPE 1140, TENGU
set $@UnderMc, mobcount("070-1", "HW2020 Mobs::OnDeath4")+1;
if ($@UnderMc < 20)
areamonster "070-1", 20, 20, 75, 100, "", 1140, 20-$@UnderMc, "HW2020 Mobs::OnDeath4";
set $@UnderMc, mobcount("070-1", "HW2020 Mobs::OnDeath5")+1;
if ($@UnderMc < 20)
areamonster "070-1", 77, 20, 127, 100, "", 1140, 20-$@UnderMc, "HW2020 Mobs::OnDeath5";
set $@UnderMc, mobcount("070-1", "HW2020 Mobs::OnDeath6")+1;
if ($@UnderMc < 20)
areamonster "070-1", 130, 20, 170, 100, "", 1140, 20-$@UnderMc, "HW2020 Mobs::OnDeath6";
// TYPE 1143, SLAYER
set $@UnderMc, mobcount("070-1", "HW2020 Mobs::OnDeath7")+1;
if ($@UnderMc < 20)
areamonster "070-1", 20, 20, 75, 100, "", 1143, 20-$@UnderMc, "HW2020 Mobs::OnDeath7";
set $@UnderMc, mobcount("070-1", "HW2020 Mobs::OnDeath8")+1;
if ($@UnderMc < 20)
areamonster "070-1", 77, 20, 127, 100, "", 1143, 20-$@UnderMc, "HW2020 Mobs::OnDeath8";
set $@UnderMc, mobcount("070-1", "HW2020 Mobs::OnDeath9")+1;
if ($@UnderMc < 20)
areamonster "070-1", 130, 20, 170, 100, "", 1143, 20-$@UnderMc, "HW2020 Mobs::OnDeath9";
// GUARDIANS
set $@UnderMc, mobcount("070-1", "HW2020 Mobs::OnDeath10")+1;
if ($@UnderMc < 3)
areamonster "070-1", 132, 30, 140, 36, "", 1147, 3-$@UnderMc, "HW2020 Mobs::OnDeath10";
set $@UnderMc, mobcount("070-1", "HW2020 Mobs::OnDeath11")+1;
if ($@UnderMc < 1)
areamonster "070-1", 134, 32, 135, 34, "", 1146, 1, "HW2020 Mobs::OnDeath10";
/////////////////////////////////////////////////////////////////////////
// Tulimshar Controller
// Done
set $@UnderMc, 0;
end;
// Labels
OnDeath0:
end;
OnDeath1:
end;
OnDeath2:
end;
OnDeath3:
end;
OnDeath4:
end;
OnDeath5:
end;
OnDeath6:
end;
OnDeath7:
end;
OnDeath8:
end;
OnDeath9:
end;
OnDeath10:
end;
OnDeath11:
end;
OnDeath12:
end;
OnTimer30000:
// Check every JackO
set $@HW2020_CNT, 0;
set $@JACKOID, 0; callfunc "HocusJackO";
set $@JACKOID, 1; callfunc "HocusJackO";
set $@JACKOID, 2; callfunc "HocusJackO";
set $@JACKOID, 3; callfunc "HocusJackO";
set $@JACKOID, 4; callfunc "HocusJackO";
set $@JACKOID, 5; callfunc "HocusJackO";
set $@JACKOID, 6; callfunc "HocusJackO";
set $@JACKOID, 7; callfunc "HocusJackO";
set $@JACKOID, 8; callfunc "HocusJackO";
set $@JACKOID, 9; callfunc "HocusJackO";
set $@JACKOID, 10; callfunc "HocusJackO";
set $@JACKOID, 11; callfunc "HocusJackO";
set $@JACKOID, 12; callfunc "HocusJackO";
// Check if portal is to be active
if ($@HW2020_CNT >= 13)
goto L_Active;
// Janitor
set $@HW2020_CNT, 0;
initnpctimer;
end;
L_Active:
mapannounce "003-1", "##1There is a loud sound coming from the Bazar.##0" , 0;
enablenpc "#HW2020Bazar";
stopnpctimer;
end;
// Misc functions
OnStopThere:
if (getx() > 66 || gety() > 62)
warp "003-1", 44, 61;
sendcollision "003-1", 1, 42, 62, 46, 64;
end;
OnReward:
set $@HW2020_HOCUS, 4;
mes "[Jande]";
mes "Jande was rescued. Numa will take care of him until he recovers.";
mes "He struggled for words, but the time he spent there did a number on him.";
mes "";
mes "What Jande found out? Where is Zax De'Kagen?";
next;
mes ".:: DOOMSDAY ACT 5: THE FINAL BATTLE ::.";
mes "---- ----";
mes "INTERLUDE III: RESCUING JANDE";
mes "";
mes "Continues in ##BOctober 24th, 17:30 UTC##b";
mes "##1The Final Snapshot will happen at October 31st.##0";
next;
// Reward
set @rand, rand(7);
if (@rand == 0)
getitem "Eyepatch", 1; // Classic from HW and Christmas (10% chance)
if (@rand == 1)
getitem "MoubooHead", 1; // Replaced from: Circlet
if (@rand == 2)
getitem "Goggles", 1;
if (@rand == 3)
getitem "LeatherGoggles", 1;
if (@rand == 4)
getitem "SailorHat", 1; // Replaced from: Pirate Hat (Rarity)
if (@rand == 5)
getitem "SkullMask", 1;
if (@rand == 6)
getitem "FaceMask", 1; // Actually Christmas
warp "009-1", 52, 40;
message strcharinfo(0), "Numa : Thanks for helping. I know it is not much, but here is a reward for you.";
close;
}
////////////////////////////////////////////////
// Return gate
003-1,142,18,0|script|To Underworld|400,1,0
{
end;
OnTouch:
if ($DOOMSDAY != 3) end;
if ($DOOMSDAY_TJANDE == 1) end;
if (!$@halloween_time) end;
warp "070-1", 134, 30;
close;
OnInit:
if ($DOOMSDAY != 3)
disablenpc "To Underworld";
end;
}
////////////////////////////////////////////////
003-1,44,64,0|script|#HW2020ActionLess|400,3,0
{
end;
OnTouch:
if ($@HW2020_HOCUS == 2 || $@HW2020_HOCUS == 3)
warp "070-1", 0, 0;
end;
}
003-1,44,40,0|script|#HW2020Bazar|424,0,0
{
close;
OnTouch:
if ($@HW2020_HOCUS == 0)
goto L_Ambush;
if ($@HW2020_HOCUS == 1)
end;
if ($@HW2020_HOCUS == 2)
goto L_Check;
if ($@HW2020_HOCUS == 3)
end;
// GM Special Menu
if (GM < G_GM)
warp "009-1", 52, 40;
if (GM < G_GM)
end;
goto L_GMMenu;
// GM Menu
L_GMMenu:
mes "This event is already over.";
mes "However, you are a Game Master.";
mes "Do you want to allow the battle to happen again?";
next;
menu
"No, I was trying to get to Hurns", L_GMNo,
"YES, BEGIN THE AMBUSH", L_GMYes,
"No, it was an accident.", L_GMCancel;
L_GMYes:
set $@HW2020_HOCUS, 0;
gmlog strcharinfo(0) + " has reset Halloween 2020 Battle.";
mes "* BEEEEEEEP *";
mes "##9(Talk to portal again to ambush)##0";
close;
L_GMNo:
warp "009-1", 52, 40;
close;
L_GMCancel:
close;
// Main Event
L_Ambush:
set $@HW2020_HOCUS, 1;
mapannounce "003-1", "What, did you thought it would be so easy?" , 0;
addnpctimer 3000, "#HW2020Bazar::OnAmbush1";
end;
OnAmbush1:
mapannounce "003-1", "Hahaha! I am the self-proclaimed sovereign of the underworld..." , 0;
addnpctimer 3000, "#HW2020Bazar::OnAmbush2";
end;
OnAmbush2:
mapannounce "003-1", "...THE LOST! Return to where you come from!!" , 0;
// Boss and his shrooms
monster "003-1", 44, 40, "", 1073, 1, "HW2020 Mobs::OnDeath1";
areamonster "003-1", 20, 20, 60, 60, "", 1106, 12, "HW2020 Mobs::OnDeath2";
// Collection of nearly every monster you saw thus far :>
areamonster "003-1", 20, 25, 60, 40, "", 1096, 8, "HW2020 Mobs::OnDeath3";
areamonster "003-1", 20, 25, 60, 40, "", 1036, 6, "HW2020 Mobs::OnDeath4";
areamonster "003-1", 20, 20, 60, 35, "", 1103, 6, "HW2020 Mobs::OnDeath5";
areamonster "003-1", 20, 20, 60, 35, "", 1045, 4, "HW2020 Mobs::OnDeath6";
areamonster "003-1", 20, 20, 60, 30, "", 1022, 2, "HW2020 Mobs::OnDeath7";
areamonster "003-1", 20, 20, 60, 30, "", 1075, 2, "HW2020 Mobs::OnDeath8";
areamonster "003-1", 20, 20, 60, 40, "", 1074, 2, "HW2020 Mobs::OnDeath9";
areamonster "003-1", 20, 20, 60, 40, "", 1124, 2, "HW2020 Mobs::OnDeath10";
set $@HW2020_HOCUS, 2;
areatimer 0, "003-1", 18, 18, 150, 100, 10, "HW2020 Mobs::OnStopThere";
initnpctimer;
end;
L_Check:
set @TulimMc, mobcount("003-1", "HW2020 Mobs::OnDeath1")+1;
if (@TulimMc)
goto L_Reaper;
set @TulimMc, @TulimMc+mobcount("003-1", "HW2020 Mobs::OnDeath2")+1;
set @TulimMc, @TulimMc+mobcount("003-1", "HW2020 Mobs::OnDeath3")+1;
set @TulimMc, @TulimMc+mobcount("003-1", "HW2020 Mobs::OnDeath4")+1;
set @TulimMc, @TulimMc+mobcount("003-1", "HW2020 Mobs::OnDeath5")+1;
set @TulimMc, @TulimMc+mobcount("003-1", "HW2020 Mobs::OnDeath6")+1;
set @TulimMc, @TulimMc+mobcount("003-1", "HW2020 Mobs::OnDeath7")+1;
set @TulimMc, @TulimMc+mobcount("003-1", "HW2020 Mobs::OnDeath8")+1;
set @TulimMc, @TulimMc+mobcount("003-1", "HW2020 Mobs::OnDeath9")+1;
set @TulimMc, @TulimMc+mobcount("003-1", "HW2020 Mobs::OnDeath10")+1;
if (@TulimMc)
goto L_NotReady;
goto L_Finish;
L_Reaper:
message strcharinfo(0), "The Lost : Hahaha! Don't you think I can't see you!";
set @TulimMc, 0;
end;
L_NotReady:
message strcharinfo(0), strcharinfo(0) + " : I can still count "+@TulimMc+" monsters which need to be defeated first.";
set @TulimMc, 0;
end;
L_Finish:
set $@HW2020_HOCUS, 3;
announce "Doomsday : Jande has been rescued from the Underworld." , 0;
mapannounce "003-1", "The Lost : To be defeated... You should all get lost here forever..." , 0;
areatimer 0, "003-1", 18, 18, 66, 62, 2000, "HW2020 Mobs::OnReward";
stopnpctimer;
end;
OnInit:
disablenpc "#HW2020Bazar";
end;
// Players defeated? :(
OnTimer5000:
if (getmapusers("003-1") < 1)
goto L_Janitor;
initnpctimer;
end;
L_Janitor:
killmonster "003-1", "All";
set $@HW2020_HOCUS, 0;
cleararray $@HW2020_SLAIN, 0, 20;
cleararray $@HW2020_TIMER, 0, 20;
enablenpc "JackO#Tybalt";
enablenpc "JackO#Nicolas";
enablenpc "JackO#Elanore";
enablenpc "JackO#Aisha";
enablenpc "JackO#Nina";
enablenpc "JackO#Ian";
enablenpc "JackO#Luca";
enablenpc "JackO#Ekinu";
enablenpc "JackO#Ryan";
enablenpc "JackO#Neko";
enablenpc "JackO#Ishi";
enablenpc "JackO#Sandra";
enablenpc "JackO#Vincent";
disablenpc strnpcinfo(0);
stopnpctimer;
end;
}
////////////////////////////////////////////////
// Hocus Campaign Main Function
// HocusCampaign( @JACKOID )
// Use getmap(), getx() and gety() for spawn centering
// OnBegin:
// $@HW2020_SLAIN[ JACKOID ] = False
// $@HW2020_TIMER[ JACKOID ] = gettimetick(2)
// Have HW2020 Mobs timer controlling all of them (runs every minute for expire)
// OnFinish:
// $@HW2020_SLAIN[ JACKOID ] = True
// Timer NOT updated!!
function|script|HocusCampaign
{
if (@JACKOID < 1)
goto L_Return;
set @JACKOID, @JACKOID-1;
if ($@HW2020_TIMER[@JACKOID] > gettimetick(2))
goto L_Check;
mes "[Jack O]";
mes "Hohoho... I am the JackO who curses this lost soul.";
mes "Do you want to free this person? Defeat meeeeee....";
next;
mes "[Jack O]";
mes "Hohoho... Prove your worth, defeat meeeeee....";
mes "Slay all my minions, can you prove yourself to meeeeee....?";
next;
mes "##3.:: Mission Goals ::.##0";
mes "1. Defeat all monsters spawned by JackO";
mes "2. Talk to JackO after this to lift the curse";
mes "3. Once all 13 NPCs curse is lifted, go to ?????";
mes "";
mes "##1Time Limit: 30 minutes since first JackO monster spawn.";
next;
menu
"Bring it on!", L_Begin,
"Not now!", L_Abort;
L_Begin:
if ($@HW2020_TIMER[@JACKOID] > gettimetick(2))
goto L_Return;
// Assign timer, set JackO to ACTIVE
set $@HW2020_SLAIN[@JACKOID], 0;
set $@HW2020_TIMER[@JACKOID], gettimetick(2)+1800;
// Define mob id
if (@JACKOID % 8 == 0)
set @mobID, 1096; // Soul Snake
if (@JACKOID % 8 == 1)
set @mobID, 1036; // Zombie
if (@JACKOID % 8 == 2)
set @mobID, 1103; // Witch Guard
if (@JACKOID % 8 == 3)
set @mobID, 1045; // Fallen
if (@JACKOID % 8 == 4)
set @mobID, 1022; // JackO
if (@JACKOID % 8 == 5)
set @mobID, 1075; // Stalker
if (@JACKOID % 8 == 6)
set @mobID, 1074; // Red Bone
if (@JACKOID % 8 == 7)
set @mobID, 1124; // Wight
// Define mob amount
set @mobAM, 8; // Default
if (@JACKOID % 8 == 0)
set @mobAM, 12; // Soul Snake must be more
if (@JACKOID % 8 >= 4)
set @mobAM, 6; // Stalker, JackO, Red and Wigh must be less
// Spawn the Monsters
areamonster "003-1", getx()-10, gety()-10, getx()+10, gety()+10, "", @mobID, @mobAM, "HW2020 Mobs::OnDeath"+@JACKOID;
// Announce
mapannounce "003-1", "JackO : Hohoho... You cannot defeat meeeee!" , 0;
// Clear temporary variables
set @mobID, 0;
set @mobAM, 0;
close2;
return;
L_Abort:
close2;
return;
L_Check:
// Count Monsters
set @TulimMc, mobcount("003-1", "HW2020 Mobs::OnDeath"+@JACKOID)+1;
if (@TulimMc)
goto L_Information;
// Disable JackO here, the script will catch that
set $@HW2020_SLAIN[@JACKOID], 1;
mes "[JackO]";
mes "Hohoho... We'll meet againnnnnnnn!";
donpcevent "HW2020 Mobs::OnTimer30000";
close2;
return;
L_Information:
message strcharinfo(0), "JackO : Hohoho... Still "+@TulimMc+" monsters alive... Defeat meeeeee.....!";
set @TulimMc, 0;
return;
L_Return:
return;
}
////////////////////////////////////////////////
// JackOs (13 JackOs)
003-1,26,73,0|script|JackO#Tybalt|133
{
callfunc "PCtoNPCRange";
if(@npc_check) end;
set @JACKOID, 1;
callfunc "HocusCampaign";
if ($@HW2020_SLAIN[@JACKOID])
disablenpc strnpcinfo(0);
set @JACKOID, 0;
close;
}
003-1,101,31,0|script|JackO#Nicolas|133
{
callfunc "PCtoNPCRange";
if(@npc_check) end;
set @JACKOID, 2;
callfunc "HocusCampaign";
if ($@HW2020_SLAIN[@JACKOID])
disablenpc strnpcinfo(0);
set @JACKOID, 0;
close;
}
003-1,38,66,0|script|JackO#Elanore|133
{
callfunc "PCtoNPCRange";
if(@npc_check) end;
set @JACKOID, 3;
callfunc "HocusCampaign";
if ($@HW2020_SLAIN[@JACKOID])
disablenpc strnpcinfo(0);
set @JACKOID, 0;
close;
}
003-1,56,70,0|script|JackO#Aisha|133
{
callfunc "PCtoNPCRange";
if(@npc_check) end;
set @JACKOID, 4;
callfunc "HocusCampaign";
if ($@HW2020_SLAIN[@JACKOID])
disablenpc strnpcinfo(0);
set @JACKOID, 0;
close;
}
003-1,119,33,0|script|JackO#Nina|133
{
callfunc "PCtoNPCRange";
if(@npc_check) end;
set @JACKOID, 5;
callfunc "HocusCampaign";
if ($@HW2020_SLAIN[@JACKOID])
disablenpc strnpcinfo(0);
set @JACKOID, 0;
close;
}
003-1,32,30,0|script|JackO#Ian|133
{
callfunc "PCtoNPCRange";
if(@npc_check) end;
set @JACKOID, 6;
callfunc "HocusCampaign";
if ($@HW2020_SLAIN[@JACKOID])
disablenpc strnpcinfo(0);
set @JACKOID, 0;
close;
}
003-1,113,43,0|script|JackO#Luca|133
{
callfunc "PCtoNPCRange";
if(@npc_check) end;
set @JACKOID, 7;
callfunc "HocusCampaign";
if ($@HW2020_SLAIN[@JACKOID])
disablenpc strnpcinfo(0);
set @JACKOID, 0;
close;
}
003-1,47,79,0|script|JackO#Ekinu|133
{
callfunc "PCtoNPCRange";
if(@npc_check) end;
set @JACKOID, 8;
callfunc "HocusCampaign";
if ($@HW2020_SLAIN[@JACKOID])
disablenpc strnpcinfo(0);
set @JACKOID, 0;
close;
}
003-1,38,79,0|script|JackO#Ryan|133
{
callfunc "PCtoNPCRange";
if(@npc_check) end;
set @JACKOID, 9;
callfunc "HocusCampaign";
if ($@HW2020_SLAIN[@JACKOID])
disablenpc strnpcinfo(0);
set @JACKOID, 0;
close;
}
003-1,53,45,0|script|JackO#Neko|133
{
callfunc "PCtoNPCRange";
if(@npc_check) end;
set @JACKOID, 10;
callfunc "HocusCampaign";
if ($@HW2020_SLAIN[@JACKOID])
disablenpc strnpcinfo(0);
set @JACKOID, 0;
close;
}
003-1,54,51,0|script|JackO#Ishi|133
{
callfunc "PCtoNPCRange";
if(@npc_check) end;
set @JACKOID, 11;
callfunc "HocusCampaign";
if ($@HW2020_SLAIN[@JACKOID])
disablenpc strnpcinfo(0);
set @JACKOID, 0;
close;
}
003-1,71,61,0|script|JackO#Sandra|133
{
callfunc "PCtoNPCRange";
if(@npc_check) end;
set @JACKOID, 12;
callfunc "HocusCampaign";
if ($@HW2020_SLAIN[@JACKOID])
disablenpc strnpcinfo(0);
set @JACKOID, 0;
close;
}
003-1,136,35,0|script|JackO#Vincent|133
{
callfunc "PCtoNPCRange";
if(@npc_check) end;
set @JACKOID, 13;
callfunc "HocusCampaign";
if ($@HW2020_SLAIN[@JACKOID])
disablenpc strnpcinfo(0);
set @JACKOID, 0;
close;
}
057-1,126,63,0|script|#HW2020Shroom|400
{
// Halloween only
if (!$@halloween_time) end;
callfunc "PCtoNPCRange";
if(@npc_check) end;
mes "This is a strange mushroom.";
mes "Seeing it makes you feel like saying";
mes "##B" + get(.invocation$, "alonsialonso") + "##b";
next;
mes "This never happened before. Must be halloween.";
mes "I should be careful, it could be related to [@@666|@@]!";
next;
mes "##9HINT: Use the spell only in the precise area of interest.##0";
mes "##9Side effects of spell misuse includes and are not limited to:##0";
mes "##9death, warp, heal and/or item loss.##0";
mes "";
mes "##9The spell will cease to function once Halloween is over.##0";
close;
}
070-1,134,30,0|script|#HW2020Chapel|400
{
// Halloween only
if (!$@halloween_time) end;
callfunc "PCtoNPCRange";
if(@npc_check) end;
mes "Past this door lies the crypt where Tormenta was supposed to be.";
mes "I really should not lock myself up in a place where I cannot leave.";
next;
mes "It should be safe to try the following on the door:";
mes "##B" + get(.invocation$, "alonsialonso") + "##b";
// NOTE: This door should lead to 070-3, Abyss/Reaper Room.
// Players from TMW Hardcore would know.
close;
}