//-----------------------------------------------------------------------------
// Illia Forsaken Inn - Storage
// $@illia_progress = 6
//
// Level progress:
// 0: Initial state
// 1: Items and/or mobs are spawned
// 2: All spawns are done and the players killed all mobs
//-----------------------------------------------------------------------------
052-2,23,69,0|script|#TriggerItemsInvoker|32767,1,0
{
set @step, 6;
if ($@illia_progress < @step) goto L_ShouldNotBeHere;
if (strcharinfo(0) != $@ILLIA_HERO$) end;
if ($@illia_level_6_progress == 0) goto L_StartItemInvoker;
end;
L_ShouldNotBeHere:
percentheal -100, 0;
end;
L_StartItemInvoker:
set $@illia_level_6_progress, 1;
donpcevent "#ItemsInvoker::OnCommandStart";
end;
}
052-2,1,1,0|script|#ItemsInvoker|127
{
end;
OnInit:
setarray $@illia_storage_items, 541, 567, 568, 562;
setarray $@illia_storage_special_items, 687, 827, 1229;
// Map coords:* x1,y1, x2,y2, ...
setarray $@illia_storage_item_points, 20,67, 22,75, 27,71, 30,73, 34,76, 30,64, 34,65, 34,62, 21,61, 22,64;
end;
OnCommandStart:
set $@illia_storage_max_items, 20;
set $@illia_storage_deviation, (8 + ($Illia_Luvia_Harvest*70)/100)*3;
initnpctimer;
areatimer "052-2", 19, 60, 35, 78, 10, "#ItemsInvoker::OnStart";
end;
OnStart:
message strcharinfo(0), "You feel a strange atmosphere in this room... You sense a strong magic rising from the depth!";
end;
OnTimer1000:
if ($@illia_storage_max_items == 0)
goto L_CheckMobs;
set $@item_invoke_index, rand(getarraysize($@illia_storage_item_points)/2);
set $@item_invoke_x, $@illia_storage_item_points[$@item_invoke_index*2];
set $@item_invoke_y, $@illia_storage_item_points[($@item_invoke_index*2)+1];
npcwarp $@item_invoke_x, $@item_invoke_y, "#ItemsInvoker";
// This is a fix to force the official mana client to display a npc after a warp.
// Note: the manaplus client do not need this.
disablenpc "#ItemsInvoker";
end;
OnTimer1500:
// See the note above.
enablenpc "#ItemsInvoker";
areatimer "052-2", 19, 60, 35, 78, 10, "#ItemsInvoker::OnItem";
misceffect FX_GROUND_SPAWN;
end;
OnTimer3750:
setnpctimer 0;
set $@item_invoke_x, 0;
set $@item_invoke_y, 0;
set $@item_invoke_index, 0;
end;
OnItem:
if (strcharinfo(0) == $@ILLIA_HERO$)
goto L_ItemSpawn;
end;
L_ItemSpawn:
// This section will decide what to spawn: special monster, monster, item, special item
// Calculation uses a decreasing variable which introduces a deviation.
// Its initial value is based on $@Illia_Luvia_Harvest
// * first decide (50% / 50%) if the deviation will be positive or negative
// * Apply the deviation to a random number between 0, 100. (note the final value can be < 0 or > 100)
// The purpose is that, when the initial deviation is high, there are high chances to get either
// a special monster, or a special item.
set @m, rand(100);
if (@m < 50)
set @r, rand(100) - $@illia_storage_deviation;
if (@m >= 50)
set @r, rand(100) + $@illia_storage_deviation;
// Reduce the deviation
set $@illia_storage_deviation, $@illia_storage_deviation*83/100;
if (@r < 5)
goto L_MakeSpecialMonster;
if (@r < 50)
goto L_MakeMonster;
if (@r > 98)
goto L_MakeSpecialItem;
// Normal item
makeitem $@illia_storage_items[rand(getarraysize($@illia_storage_items))], rand(2, 8), "052-2", $@item_invoke_x, $@item_invoke_y;
set $@illia_storage_max_items, $@illia_storage_max_items - 1;
set @r, 0;
end;
L_MakeSpecialMonster:
monster "052-2", $@item_invoke_x, $@item_invoke_y, "", 1103, 1, "#ItemsInvoker::OnDeath";
areatimer "052-2", 19, 60, 35, 78, 10, "#ItemsInvoker::OnWtf";
set $@illia_storage_max_items, $@illia_storage_max_items - 1;
end;
L_MakeMonster:
monster "052-2", $@item_invoke_x, $@item_invoke_y, "", 1101, rand(1, 3), "#ItemsInvoker::OnDeath";
set $@illia_storage_max_items, $@illia_storage_max_items - 1;
set @r, 0;
end;
L_MakeSpecialItem:
makeitem $@illia_storage_special_items[rand(getarraysize($@illia_storage_special_items))], rand(2, 4), "052-2", $@item_invoke_x, $@item_invoke_y;
areatimer "052-2", 19, 60, 35, 78, 10, "#ItemsInvoker::OnWow";
set $@illia_storage_max_items, $@illia_storage_max_items - 1;
set @r, 0;
end;
L_CheckMobs:
if ($@illia_progress != 6)
goto L_Clear;
if (mobcount("052-2", "#ItemsInvoker::OnDeath") < 0)
goto L_Stop;
setnpctimer 0;
end;
L_Clear:
stopnpctimer;
setnpctimer 0;
set $@illia_storage_deviation, 0;
set $@illia_storage_max_items, 0;
killmonster "052-2", "#ItemsInvoker::OnDeath";
end;
L_Stop:
stopnpctimer;
setnpctimer 0;
npcwarp 1, 1, "#ItemsInvoker";
set $@illia_storage_deviation, 0;
set $@illia_storage_max_items, 0;
set $@illia_level_6_progress, 2;
set $@illia_progress, 7;
callfunc "UpdateIlliaProgress";
set $@illia_max_time, $@illia_max_time + 900;
areatimer "052-2", 19, 60, 35, 78, 10, "#ItemsInvoker::OnStop";
end;
OnDeath:
end;
OnStop:
message strcharinfo(0), "The magic seems to quickly dissipate.";
end;
OnWtf:
message strcharinfo(0), "Look out!";
end;
OnWow:
message strcharinfo(0), "Wow, see what appeared!";
end;
}
052-2,35,68,0|script|#ToPartyRoom|32767,1,1
{
set @step, 6;
if ($@illia_progress < @step) goto L_ShouldNotBeHere;
if ($@illia_level_6_progress == 2) goto L_Warp;
message strcharinfo(0), "The strong magic inside this room prevents you from going further.";
end;
L_Warp:
warp "052-2", 73, 48;
end;
L_ShouldNotBeHere:
percentheal -100, 0;
end;
}