//-----------------------------------------------------------------------------
// Forest
// $@illia_progress = 1
//
// Level progress:
// 0: Did not start the task yet
// 1: Players are searching for the rock.
// 2: Players found the rock
// 3: Players unlocked the door
//-----------------------------------------------------------------------------
051-1.gat,64,46,0|script|Strange Stone|400,
{
set @step, 1;
if ($@illia_progress < @step) goto L_ShouldNotBeHere;
if (isin("051-1.gat", 65,45, 67,48) == 0) end;
if (strcharinfo(0) != $@ILLIA_HERO$) goto L_HandleHelper;
if ($@illia_level_1_progress == 0) goto L_GiveTask;
if ($@illia_level_1_progress == 1) goto L_TaskNotComplete;
if ($@illia_level_1_progress == 2) goto L_TaskComplete;
if ($@illia_level_1_progress == 3) goto L_NothingElseToDo;
end;
L_ShouldNotBeHere:
percentheal -100, 0;
end;
L_HandleHelper:
mes "This stuff sounds complicated.";
mes "I should ask " + $@ILLIA_HERO$ + " what to do.";
close;
L_NothingElseToDo:
mes "The door is opened... What am I waiting for?";
close;
L_GiveTask:
mes "You look at the rocks with attention.";
mes "You are smart enough to notice that there seems to be a missing rock that could activate a mechanism.";
next;
menu
"This rock must not be far... Let's look around.", L_Foo;
L_Foo:
set $@illia_level_1_progress, 1;
set $@illia_level_1_num_deaths, 0;
close;
L_TaskNotComplete:
mes "It's not working. I have to find the rock.";
mes "With all the slimes around here, maybe one absorbed it.";
close;
L_TaskComplete:
set $@illia_level_1_progress, 3;
set $@illia_progress, 2;
callfunc "UpdateIlliaProgress";
set $@illia_max_time, $@illia_max_time + 360;
mes "You insert the rock in the mechanism, then hear an unlock noise. The rocks move by themselves in a rumbling noise, making an opening in the wall.";
close;
}
// Warp from the forest, to the cave
051-1.gat,66,44,0|script|#ToCave|32767,1,1,
{
set @step, 1;
if ($@illia_progress < @step) goto L_ShouldNotBeHere;
if ($@illia_level_1_progress < 2) goto L_Blocked;
if ($@illia_level_1_progress == 2 && strcharinfo(0) == $@ILLIA_HERO$) goto L_SeeStone;
if ($@illia_level_1_progress == 3) goto L_Warp;
end;
L_ShouldNotBeHere:
percentheal -100, 0;
end;
L_Blocked:
message strcharinfo(0), "There should be a way to open this... but not with my bare hands.";
end;
L_SeeStone:
message strcharinfo(0), "I should take a look at the stone.";
end;
L_Warp:
warp "051-3.gat", 24, 60;
end;
}