summaryrefslogblamecommitdiff
path: root/world/map/npc/042-2/tanisha.txt
blob: 482224f05943404180faec3e5c3cd84cb7ce99aa (plain) (tree)
1
2
3
4
5
6
7
8
9

                                    
                
 

                                     

                                          
 
                                                     






                                                             
 

                                    
                        

                                      
        



                                                 



                                                                                         

                               
                   

          
                    




                                                                                         
        
                        
                                   
 
        

                         



                                                                         
                       

                       
 
              
                                   
                                                 








                                                                                                                                             
           



                                                                      






                               
                         

                

                               
                         
                 

                                                       
                             
                  

         
                                                                                   
        

        







                                                                                                                                                                             
                   
 
          














                                                                                                                                
                                                                                                                                                 



                                                                    
 
                       
                     
                 
 
        

                    

                                                                            
                       
         
                  

         

                                                                                            
                        






                               
                 

        

                                                                      
        

                                                          

          
        




                                                

        








                                                                                                                                               
                 

      








                                                                                               
                 

        
                    







                                                                      




                                                                     
                                               
                 
 
           






                                                                        


                                                     
 
          




                                                
                 

        




                                           
                         
                 
           
                                                       
                       
        

       







                                                               
        
                         
                                      
 
        
                                                                         
                       
                       
 
           

                                                         
 
            
                  
                                                       
                       

                                                                         
        

          

                                                      
                 
                                                                                   
        
 
       


                         

                 
                
            

                                                          













                                                                                                    
                             

                               
                         
                 
                                                       
                       
        

        
                 
          


                               
                                                                                   
        
 
// This file is part of the Tutorial
// Authors: Jenalya, alastrim
// Cleanup: o11c

042-2.gat,37,90,0|script|Tanisha|114,
{
    if (isin("042-2.gat", 30, 85, 36, 89))
        goto L_Fighting;

    if (FLAGS & FLAG_TUTORIAL_DONE)  goto L_Tut_Done;

    callfunc "TutorialState";
    if ((@tutorial == 11) && !(@tanisha_hasan)) goto L_Hasan;
    if (@tutorial >= 8) goto L_Again;
    if (@tutorial == 7) goto L_Stats;
    if (@tutorial == 6) goto L_Fail;
    if (@tutorial == 5) goto L_Maggots;

    mes "[Tanisha]";
    mes "\"Hey! You're up again!\"";
    emotion EMOTE_HAPPY;
    next;
    mes "\"Are you feeling better?\"";
    menu
        "Yes, thank you.",L_Next,
        "Yeah, but all my stuff is gone.",L_Next;

L_Next:
    mes "[Tanisha]";
    mes "\"I'm glad you're feeling better. It was really bad luck what happened to you.";
    mes "Hey, I have an idea.\"";
    next;
    set @tutorial_tmp, 5;
    callfunc "SetTutorialMask";
    goto L_Maggots;

L_Maggots:
    mes "[Tanisha]";
    mes "\"There are some maggots eating the goods and I'm supposed to get rid of them.";
    mes "But they're so yucky!\"";
    next;
    mes "\"If you kill them, I'll give you my knife.";
    mes "What do you say?\"";
    menu
        "Sure!",L_Next1,
        "That's your job.",L_Close;

L_Next1:
    mes "[Tanisha]";
    mes "\"Wonderful!\"";
    // since the check happens here, it is actually possible to have
    // more than $@Maggot_MaxHunters in the area at one time
    // but that's not a BIG problem
    if (getareausers("042-2.gat", 30, 85, 36, 89) >= $@Maggot_MaxHunters)
        goto L_Crowded;
    next;
    goto L_Fight_Again;

L_Fight_Again:
    mes "\"Ok, listen what to do.";
    mes "Equip a weapon and kill the maggots.\"";
    next;
    mes "\"Press A to focus on a monster. With X you can focus and start attacking the same time.";
    mes "But it also works to click on the monster with your mouse.\"";
    next;
    mes "\"If you press the left Shift button, you can abort your attack.\"";
    next;
    mes "\"Maggots aren't aggressive, so they won't harm you until you attack them first. Take them out one by one.\"";
    next;
    mes "\"Sometimes dead monsters leave some useful things. You can pick them up by pressing Z or clicking on the items with your mouse.\"";
    close2;
    // The getitem must be in the same place as set @tutorial, 2;
    // since it was moved to after L_Fight_Again, add it conditionally
    callfunc "TutorialState";
    if (@tutorial == 5)
        goto L_GetFightItems;
    goto L_ContinueFight;

L_GetFightItems:
    getitem "Knife", 1;
    getitem "SlingShot", 1;
    getitem "SlingBullet", 100;
    goto L_ContinueFight;

L_ContinueFight:
    set @tutorial_tmp, 6;
    callfunc "SetTutorialMask";
    set @Maggot_Kills, 0;
    set @time, 0;
    if (getareausers("042-2.gat", 30, 85, 36, 89) == 0)
        initnpctimer;
    warp "042-2.gat", 33, 87;
    goto L_Summon;

L_Summon:
    areamonster "042-2.gat", 30, 85, 36, 89, "", 1002, 1, "Tanisha::OnMaggotDeath";
    end;

L_Stats:
    mes "[Tanisha]";
    mes "\"That was great! Like a professional exterminator!\"";
    next;
    mes "\"And it seems you became stronger and more experienced.";
    mes "That means you got some status points which you can use to increase your abilities.\"";
    next;
    mes "\"Press F2 or click the Status button in the bar at the upper right to see your status window. There you can distribute your points on six different properties.\"";
    next;
    goto L_StatsRe;

L_StatsRe:
    mes "\"Strength makes you hit harder and you can carry more weight.\"";
    next;
    mes "\"Agility increases your attack speed and your ability to dodge attacks.\"";
    next;
    mes "\"Vitality gives you more hit points and more defense against physical attacks.\"";
    next;
    mes "\"Intelligence is useful for magic attack and defense.";
    mes "But as long as you don't know any magic, you shouldn't use your points on this.\"";
    next;
    mes "\"Dexterity is needed to hit monsters. It's also very important for the damage if you use a ranged weapon.\"";
    next;
    mes "\"Luck gives you the chance to do critical hits and lowers the chance to receive a critical hit from your opponent.\"";
    next;
    mes "\"Think about how you want to play before assigning the points.\"";
    next;
    mes "\"Also I heard rumors about a strange guy lurking around in the desert south of Tulimshar who can help you to forget your abilities!\"";
    mes "Tanisha looks at you with wide opened eyes.";
    next;
    mes "[Tanisha]";
    mes "\"But I doubt he'd do that without a service in return.\"";

    if (@tutorial != 7)
        goto L_Close;
    goto L_Money;

L_Money:
    next;
    mes "[Tanisha]";
    mes "\"Hey, you are so smart taking out all that yucky maggots for me.";
    mes "You can have my pocket money. Here.\"";
    set Zeny, Zeny + 5;
    next;
    goto L_Advice;

L_Advice:
    mes "\"When you go to Tulimshar, you should see Bernard. He can make a delicious soup!";
    mes "Good luck!\"";
    emotion EMOTE_HAPPY;
    if (@tutorial == 7)
        goto L_SetTutorial;
    goto L_Close;

L_SetTutorial:
    set @tutorial_tmp, 8;
    callfunc "SetTutorialMask";
    goto L_Close;

L_Again:
    mes "[Tanisha]";
    mes "\"Hi there! Is everything alright? Do you have questions?\"";
    menu
        "Yes, could you explain again about...",L_Explain,
        "No, thanks.",L_Close;

L_Explain:
    menu
        "... how to fight?",L_Fight,
        "... monsters?",L_Mob,
        "... status points?",L_StatsRe,
        "... what to do in Tulimshar?",L_Advice,
        "... nevermind.",L_Close;

L_Fight:
    mes "[Tanisha]";
    mes "\"Press A to focus on a monster. With X you can focus and attack.";
    mes "But it also works to click on the monster with your mouse.\"";
    next;
    mes "\"If you press the left Shift button, you can abort your attack.\"";
    next;
    mes "\"Sometimes dead monsters leave some useful things. You can pick them up with pressing Z or clicking on the items with your mouse.\"";
    next;
    mes "\"If you feel exhausted from battle you can sit down by pressing S to recover faster.\"";
    goto L_Close;

L_Mob:
    mes "[Tanisha]";
    mes "\"I don't know much about monsters, I'm just a little girl. But I know a few things.";
    mes "There are several types of monsters...Aggressive, Neutral, and Assistants.\"";
    next;
    mes "\"Aggressive monsters will attack you as soon as they see you.\"";
    next;
    mes "\"Neutral monsters are peaceful until they get attacked.\"";
    next;
    mes "\"Assistants are monsters who help each other.\"";
    goto L_Close;

L_Hasan:
    mes "[Tanisha]";
    mes "\"Hi there! Is everything alright? Do you have questions?\"";
    menu
        "A guy named Hasan won't let me enter Tulimshar.",L_Next3,
        "Yes, could you explain again about...",L_Explain,
        "No, thanks.",L_Close;

L_Next3:
    mes "[Tanisha]";
    mes "\"Bah, Hasan. He's a jerk. But he's very strong.\"";
    next;
    mes "\"The only thing he's afraid of are scorpions.";
    mes "I'm not sure why, some bad experience when he was a child.";
    mes "That was before I was born.\"";
    set TUTORIAL, TUTORIAL | $@TanishaHasanBit;
    goto L_Close;

L_Tut_Done:
    mes "[Tanisha]";
    mes "\"These yucky maggots! They're eating our goods!";
    mes "No matter how many of them you kill, they always come back.\"";
    mes "She sighs.";
    next;
    mes "[Tanisha]";
    mes "\"Do you have any questions?\"";
    menu
        "Yes, could you explain about...", L_Explain,
        "No, thanks.", L_Close;

L_Crowded:
    mes "[Tanisha]";
    mes "\"That's great! But...";
    mes "it seems a little crowded in there.\"";
    next;
    mes "\"Let's wait a short while.\"";
    goto L_Close;

L_Sleep:
    warp "042-2.gat", 36, 90;
    mes "[Tanisha]";
    mes "\"What are you doing in there?";
    mes "Sleeping?";
    mes "Come back when you're serious.\"";
    set @Maggot_Kills, 0;
    set @time, 0;
    close2;
    if (getareausers("042-2.gat", 30, 85, 36, 89) == 0)
        goto L_CleanUp;
    end;

L_Fail:
    mes "Tanisha seems to be trying hard to supress laughter.";
    mes "[Tanisha]";
    mes "\"The maggots defeated you.\"";
    next;
    mes "She bursts out with laughter.";
    mes "[Tanisha]";
    mes "\"Oops, I'm sorry. It's just too funny.";
    mes "Do you want to try it again?\"";
    menu
        "Sure!", L_Next2,
        "No, I need a rest.", L_Close;

L_Next2:
    if (getareausers("042-2.gat", 30, 85, 36, 89) >= $@Maggot_MaxHunters)
        goto L_Crowded;
    goto L_Fight_Again;

L_Fighting:
    message strcharinfo(0), "Tanisha: I believe in you!";
    end;

OnTimer1000:
    setnpctimer 0;
    if (getareausers("042-2.gat", 30, 85, 36, 89) == 0)
        goto L_CleanUp;
    // This is needed because multiple players can be in the area at once
    areatimer "042-2.gat", 30, 85, 36, 89, 0, "Tanisha::OnTick";
    end;

L_CleanUp:
    killmonster "042-2.gat", "Tanisha::OnMaggotDeath";
    set $@Maggot_Hunters, 0;
    stopnpctimer;
    areamonster "042-2.gat", 30, 85, 36, 89, "", 1002, 1, "Tanisha::OnMaggotDeath";
    end;

OnTick:
    set @time, @time + 1;
    if (@time > 300)
        goto L_Sleep;
    if (isdead())
        end;
    if (Hp > 20)
        end;
    heal MaxHp, 0;
    message strcharinfo(0), "Tanisha: You're doing good!";
    end;

OnMaggotDeath:
    if (@Maggot_Kills == 1)
        message strcharinfo(0), "Tanisha: Aaahhhh... another one! It will crawl up your legs!";
    if (@Maggot_Kills == 2)
        message strcharinfo(0), "Tanisha: Ohh... Irrhk... Eeeeww... They just appear from nowhere!";
    if (@Maggot_Kills == 3)
        message strcharinfo(0), "Tanisha: Yuck... I think I am getting sick.";
    if (isin("042-2.gat", 30, 85, 36, 89))
        set @Maggot_Kills, @Maggot_Kills + 1;
    if (@Maggot_Kills < 5)
        goto L_Summon;
    // else, complete
    warp "042-2.gat", 36, 90;
    set @tutorial_tmp, 7;
    callfunc "SetTutorialMask";
    set @Maggot_Kills, 0;
    set @time, 0;
    if (getareausers("042-2.gat", 30, 85, 36, 89) == 0)
        goto L_CleanUp;
    end;

L_Close:
    set @menu, 0;
    close;

OnInit:
    set $@Maggot_MaxHunters, 4;
    areamonster "042-2.gat", 30, 85, 36, 89, "", 1002, 1, "Tanisha::OnMaggotDeath";
    end;
}