// This file is part of the Tutorial
// Authors: Jenalya, alastrim
042-2.gat,37,90,0|script|Tanisha|114,{
set @playerlimit, 4;
if ((getx(0) > 29) && (getx(0) < 37) && (gety(0) > 84) && (gety(0) < 90)) goto L_Fighting;
if (FLAGS & FLAG_TUTORIAL_DONE) goto L_Tut_Done;
if (tanisha == 4) goto L_Again;
if (tanisha == 3) goto L_Stats;
if (tanisha == 2) goto L_Fail;
if (tanisha == 1) goto L_Maggots;
mes "[Tanisha]";
mes "\"Hey! You're up again!\"";
emotion EMOTE_HAPPY;
next;
mes "\"Are you feeling better?\"";
next;
menu
"Yes, thank you.",-,
"Yeah, but all my stuff is gone.",-;
mes "[Tanisha]";
mes "\"I'm glad you're feeling better. It was really bad luck what happened to you.";
mes "Hey, I have an idea.\"";
next;
L_Maggots:
set tanisha, 1;
mes "\"There are some maggots eating the goods and I'm supposed to get rid of them.";
mes "But they're so yucky!\"";
next;
mes "\"If you kill them, I'll give you my knife.";
mes "What do you say?\"";
next;
menu
"Sure!",-,
"That's your job.",L_Close;
mes "[Tanisha]";
mes "\"Wonderful!\"";
if ($@TUT_MAGGOT >= @playerlimit)
goto L_Crowded;
set $@TUT_MAGGOT, $@TUT_MAGGOT + 1;
getitem "Knife", 1;
next;
L_Fight_Again:
mes "\"Ok, listen what to do.";
mes "Equip the knife and kill the maggots.\"";
next;
mes "\"Press A to focus on a monster. With X you can focus and start attacking the same time.";
mes "But it also works to click on the monster with your mouse.\"";
next;
mes "\"If you press the left Shift button, you can abort your attack.\"";
next;
mes "\"Maggots aren't aggressive, so they won't harm you until you attack them first. Take them out one by one.\"";
next;
mes "\"Sometimes dead monsters leave some useful things. You can pick them up by pressing Z or clicking on the items with your mouse.\"";
set tanisha, 2;
set @maggot, 0;
set @time, 0;
close2;
warp "042-2.gat", 33, 87;
L_Summon:
monster "042-2.gat", getx(0), gety(0), "", 1002, 1, "Tanisha::onMaggotDeath";
startnpctimer;
end;
L_Stats:
mes "[Tanisha]";
mes "\"That was great! Like a professional exterminator!\"";
next;
mes "\"And it seems you became stronger and more experienced.";
mes "That means you got some status points which you can use to increase your abilities.\"";
next;
mes "\"Press F2 or click the Status button in the bar at the upper right to see your status window. There you can distribute your points on six different properties.\"";
next;
L_StatsRe:
mes "\"Strength makes you hit harder and you can carry more weight.\"";
next;
mes "\"Agility increases your attack speed and your ability to dodge attacks.\"";
next;
mes "\"Vitality gives you more hit points and more defense against physical attacks.\"";
next;
mes "\"Intelligence is useful for magic attack and defense.";
mes "But as long as you don't know any magic, you shouldn't use your points on this.\"";
next;
mes "\"Dexterity is needed to hit monsters. It's also very important for the damage if you use a ranged weapon.\"";
next;
mes "\"Luck gives you the chance to do critical hits and lowers the chance to receive a critical hit from your opponent.\"";
next;
mes "\"Think about how you want to play before assigning the points.\"";
next;
mes "Also I heard rumors about a strange guy lurking around in the desert south of Tulimshar who can help you to forget your abilities!\"";
mes "Tanisha looks at you with wide opened eyes.";
next;
mes "[Tanisha]";
mes "\"But I doubt he'd do that without a service in return.\"";
if (tanisha == 3) goto L_Money;
close;
L_Money:
next;
mes "[Tanisha]";
mes "\"Hey, you are so smart taking out all that yucky maggots for me.";
mes "You can have my pocket money. Here.\"";
set Zeny, Zeny + 5;
L_Advice:
next;
mes "\"When you go to Tulimshar, you should see Bernard. He can make a delicious soup!";
mes "Good luck!\"";
emotion EMOTE_HAPPY;
if (tanisha == 3)
set tanisha, 4;
close;
L_Again:
mes "[Tanisha]";
mes "\"Hi there! Is everything alright? Do you have questions?\"";
next;
if (hasan)
menu
"A guy named Hasan won't let me enter Tulimshar.",L_Hasan,
"Yes, could you explain again about...",L_Explain,
"No, thanks.",L_Close;
menu
"Yes, could you explain again about...",L_Explain,
"No, thanks.",L_Close;
close;
L_Explain:
menu
"... how to fight?",L_Fight,
"... monsters?",L_Mob,
"... status points?",L_StatsRe,
"... what to do in Tulimshar?",L_Advice,
"... nevermind.",L_Close;
L_Fight:
mes "[Tanisha]";
mes "\"Press A to focus on a monster. With X you can focus and attack.";
mes "But it also works to click on the monster with your mouse.\"";
next;
mes "\"If you press the left Shift button, you can abort your attack.\"";
next;
mes "\"Sometimes dead monsters leave some useful things. You can pick them up with pressing Z or clicking on the items with your mouse.\"";
next;
mes "\"If you feel exhausted from battle you can sit down by pressing S to recover faster.\"";
close;
L_Mob:
mes "[Tanisha]";
mes "\"I don't know much about monsters, I'm just a little girl. But I know a few things.";
mes "There are several types of monsters...Aggressive, Neutral, and Assistants.\"";
next;
mes "\"Aggressive monsters will attack you as soon as they see you.\"";
next;
mes "\"Neutral monsters are peaceful until they get attacked.\"";
next;
mes "\"Assistants are monsters who help each other.\"";
close;
L_Hasan:
mes "[Tanisha]";
mes "\"Bah, Hasan. He's a jerk. But he's very strong.\"";
next;
mes "\"The only thing he's afraid of are scorpions.";
mes "I'm not sure why, some bad experience when he was a child.";
mes "That was before I was born.\"";
if (hasan == 1)
set hasan, 2;
close;
L_Tut_Done:
mes "[Tanisha]";
mes "\"These yucky maggots! They're eating our goods!";
mes "No matter how many of them you kill, they always come back.\"";
mes "She sighs.";
next;
mes "[Tanisha]";
mes "\"Do you have any questions?\"";
menu
"Yes, could you explain about...",L_Explain,
"No, thanks.",L_Close;
close;
L_Crowded:
mes "[Tanisha]";
mes "\"That's great! But...";
mes "it seems a little crowded in there.\"";
next;
mes "\"Let's wait a short while.\"";
close;
L_Sleep:
warp "042-2.gat", 36, 90;
mes "[Tanisha]";
mes "\"What are you doing in there?";
mes "Sleeping?";
mes "Come back when you're serious.\"";
set @maggot, 0;
set @time, 0;
if ($@TUT_MAGGOT > 0)
set $@TUT_MAGGOT, $@TUT_MAGGOT - 1;
if ($@TUT_MAGGOT == 0) stopnpctimer;
if ($@TUT_MAGGOT == 0) setnpctimer 0;
close;
L_Fail:
mes "Tanisha seems to be trying hard to supress laughter.";
mes "[Tanisha]";
mes "\"The maggots defeated you.\"";
next;
mes "She bursts out with laughter.";
mes "[Tanisha]";
mes "\"Oops, I'm sorry. It's just too funny.";
mes "Do you want to try it again?\"";
next;
menu
"Sure!",-,
"No, I need a rest.",L_Close;
if ($@TUT_MAGGOT >= @playerlimit)
goto L_Crowded;
goto L_Fight_Again;
set $@TUT_MAGGOT, $@TUT_MAGGOT + 1;
close;
L_Fighting:
message strcharinfo(0), "Tanisha: I believe in you!";
end;
OnTimer1000:
setnpctimer 0;
if (getareausers("042-2.gat", 29, 85, 36, 90) < 1)
goto L_CleanUp;
areatimer "042-2.gat", 30, 85, 36, 89, 10, "Tanisha::onTick";
end;
L_CleanUp:
killmonster "042-2.gat", "Tanisha::onMaggotDeath";
set $@TUT_MAGGOT, 0;
stopnpctimer;
setnpctimer 0;
end;
onTick:
set @time, @time + 1;
if (@time > 300)
goto L_Sleep;
if (isdead(0)) end;
if (hp > 20)
goto L_NoHeal;
heal MaxHp, 0;
message strcharinfo(0), "Tanisha: You're doing good!";
L_NoHeal:
if (@maggot < 5)
end;
warp "042-2.gat", 36, 90;
set tanisha, 3;
set @maggot, 0;
set @time, 0;
if ($@TUT_MAGGOT > 0)
set $@TUT_MAGGOT, $@TUT_MAGGOT - 1;
if ($@TUT_MAGGOT == 0) stopnpctimer;
if ($@TUT_MAGGOT == 0) setnpctimer 0;
end;
onMaggotDeath:
if (@maggot == 1) message strcharinfo(0), "Tanisha: Aaahhhh... another one! It will crawl up your legs!";
if (@maggot == 2) message strcharinfo(0), "Tanisha: Ohh... Irrhk... Eeeeww... They just appear from nowhere!";
if (@maggot == 3) message strcharinfo(0), "Tanisha: Yuck... I think I am getting sick.";
if ((getx(0) > 29) && (getx(0) < 37) && (gety(0) > 84) && (gety(0) < 90)) set @maggot, @maggot + 1;
if (@maggot < 5 && (getx(0) <= 29) || (getx(0) >= 37) || (gety(0) <= 84) || (gety(0) >= 90)) monster "042-2.gat", 33, 87, "", 1002, 1, "Tanisha::onMaggotDeath";
if (@maggot < 5 && (getx(0) > 29) && (getx(0) < 37) && (gety(0) > 84) && (gety(0) < 90)) monster "042-2.gat", getx(0), gety(0), "", 1002, 1, "Tanisha::onMaggotDeath";
end;
L_Close:
close;
}