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// This file is generated automatically. All manually changes will be removed when running the Converter.
// unnamed map 041-1 mobs

041-1.gat,56,55,18,9|monster|Scorpion|1003,3,100000,30000,Mob041-1::On1003
041-1.gat,76,67,18,9|monster|Scorpion|1003,3,100000,30000,Mob041-1::On1003
041-1.gat,75,84,18,9|monster|Scorpion|1003,3,100000,30000,Mob041-1::On1003
041-1.gat,36,34,13,20|monster|Scorpion|1003,3,100000,30000,Mob041-1::On1003
041-1.gat,30,30,10,48|monster|Sea Slime|1033,3,100000,30000,Mob041-1::On1033
041-1.gat,34,13,10,9|monster|Scorpion|1003,3,100000,30000,Mob041-1::On1003
041-1.gat,35,7,3,2|monster|Black Scorpion|1009,1,100000,30000,Mob041-1::On1009
041-1.gat,41,49,3,2|monster|Black Scorpion|1009,1,100000,30000,Mob041-1::On1009
041-1.gat,70,75,21,9|monster|Black Scorpion|1009,1,100000,30000,Mob041-1::On1009
041-1.gat,75,57,18,9|monster|Red Scorpion|1004,3,100000,30000,Mob041-1::On1004
041-1.gat,58,64,18,9|monster|Red Scorpion|1004,3,100000,30000,Mob041-1::On1004


041-1.gat,0,0,0|script|Mob041-1|-1,{
On1003:
    set @mobID, 1003;
    callfunc "MobPoints";
    end;

On1004:
    set @mobID, 1004;
    callfunc "MobPoints";
    end;

On1009:
    set @mobID, 1009;
    callfunc "MobPoints";
    end;

On1033:
    set @mobID, 1033;
    callfunc "MobPoints";
    end;

    end;
}