// This file belongs to the wolvern hunting quest given by 033-1/birrod.txt
// Author: Jenalya
// TODO: add more ambushs all over the map
034-1.gat,118,59,0|script|#Ambush0Trigger|45,1,1,{
set @Q_Barbarians_MASK, NIBBLE_0_MASK;
set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
if (@state != 4)
end;
if (rand(50) > wolvern_count) // TODO: eventally use different argument for rand
end;
set $@Ambush0VictimID, getcharid(3);
if ($@Ambush0_Active != 0)
end;
set $@Ambush0_Active, 1;
donpcevent "#Ambush0::OnAmbush";
end;
}
034-1.gat,119,60,0|script|#Ambush0|45,{
end;
OnAmbush:
attachrid($@Ambush0VictimID);
set @wolvern_amount, 10; // has to be same value as in birrod.txt
set $@Ambush0_Spawn, 4 + rand(3);
message strcharinfo(0), "An ambush!";
areamonster "034-1.gat", 113, 55, 122, 63, "", 1089, $@Ambush0_Spawn, "#Ambush0::OnWolvernDeath";
set $@Ambush0VictimID, 0;
end;
OnWolvernDeath:
set @MobID, 1089; // TODO: adapt
set @Q_Barbarians_MASK, NIBBLE_0_MASK;
set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
if (@state == 4)
set wolvern_count, wolvern_count + 1;
set $@Ambush0_Spawn, $@Ambush0_Spawn - 1;
if ($@Ambush0_Spawn == 0)
set $@Ambush0_Active, 0;
if (wolvern_count >= @wolvern_amount)
message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?";
end;
}
034-1.gat,94,91,0|script|#Ambush1Trigger|45,1,1,{
set @Q_Barbarians_MASK, NIBBLE_0_MASK;
set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
if (@state != 4)
end;
if (rand(50) > wolvern_count)
end;
set $@Ambush1VictimID, getcharid(3);
if ($@Ambush1_Active != 0)
end;
set $@Ambush1_Active, 1;
donpcevent "#Ambush1::OnAmbush";
end;
}
034-1.gat,94,92,0|script|#Ambush1|45,{
end;
OnAmbush:
attachrid($@Ambush1VictimID);
set @wolvern_amount, 10; // has to be same value as in birrod.txt
set $@Ambush1_Spawn, 4 + rand(3);
message strcharinfo(0), "An ambush!";
areamonster "034-1.gat", 91, 89, 98, 94, "", 1089, $@Ambush1_Spawn, "#Ambush1::OnWolvernDeath";
set $@Ambush1VictimID, 0;
end;
OnWolvernDeath:
set @MobID, 1089; // TODO: adapt
set @Q_Barbarians_MASK, NIBBLE_0_MASK;
set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
if (@state == 4)
set wolvern_count, wolvern_count + 1;
set $@Ambush1_Spawn, $@Ambush1_Spawn - 1;
if ($@Ambush1_Spawn == 0)
set $@Ambush1_Active, 0;
if (wolvern_count >= @wolvern_amount)
message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?";
end;
}