// This file is generated automatically. All manually changes will be removed when running the Converter.
// Snow Forest mobs
034-1.gat,0,0,0,0|monster|Reinboo|1094,40,0,0,Mob034-1::On1094
034-1.gat,0,0,0,0|monster|Fluffy|1020,50,0,0,Mob034-1::On1020
034-1.gat,0,0,0,0|monster|White Bell|1095,5,0,0,Mob034-1::On1095
034-1.gat,0,0,0,0|monster|Squirrel|1038,50,0,0,Mob034-1::On1038
034-1.gat,0,0,0|script|Mob034-1|-1,{
On1020:
set @mobID, 1020;
callfunc "MobPoints";
end;
On1038:
set @mobID, 1038;
callfunc "MobPoints";
end;
On1094:
set @mobID, 1094;
callfunc "MobPoints";
end;
On1095:
set @mobID, 1095;
callfunc "MobPoints";
end;
end;
}