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// Annual Xmas Battle
// Author: Jenalya, shamelessly adapted by Chayenne, wushin

// Variables:
// @xmas_battle_side: if set its "naughty path" if not set "nice path"
// XmasBattleStatus:
// 0 battle not started
// 1 battle easy good
// 2 battle hard good
// 3 battle easy bad
// 4 battle hard bad
// 5 battle time out
// basically its this:
// Announcements depend on wether starter was naughty/nice path
// mobs are not yet balanced, they also depend on battle mode
// only nutcrackers need to be killed ( I hope )

// player gets state set to finished for winning the battle once and mode bit set on easy/hard accordingly
// every player *is* allowed to restart the quest ONCE himself if he hasnt started it himself yet

//TODO Add an icreasing particle effect to the chest, move it half a tile right
// and make it one of those lab tables from the slime quests

030-4,32,21,0|script|AniManOMat|400
{
    set $@XmasBattleStatusClone, 0;
    callfunc "XmasStates";
    set @xmas_battle_side, 0;
    if ($@XmasBattleCoolDown)
        goto L_CoolDown;
    if (@xmas_side)
        set @xmas_battle_side, 1;
    if ($@XmasBattleStatus)
        goto L_BattleInProgress;
    if (@xmas_state < $@xmas_boss_door_open_state)
        goto L_ThrowOut;
    if ((@xmas_boss_start) && (@xmas_state > $@xmas_boss_door_open_state))
        goto L_Helper;
    if (@xmas_state == $@xmas_boss_door_open_state)
        goto L_InitiateBattle;
    goto L_InitiateBattle;

L_InitiateBattle:
    callfunc "XmasSetBossStart";
    if(@xmas_battle_side)
        goto L_BattleBad;
    goto L_BattleGood;

L_BattleBad:
    mes "[Orum's Homunculus]";
    mes "\"So this is where this whole shallow charade will end...\"";
    mes "\"Good. Are you ready to get this over with?\"";
    menu
        "Huh? Sure, why not.", L_KeepGoing,
        "Wait a sec.", L_Close,
        "Well... since you ask... I prefer to leave now, this is way to dangerous. I have responsibities.", L_Coward;

L_KeepGoing:
    mes "[Orums Homunculus]";
    mes "\"Okay now listen closely, at least for once.\"";
    mes "\"Put the mana battery into that vessel in front of you.\"";
    next;
    menu
        "Ok.", L_YeahOk,
        "No way, I prefer to leave. Now!", L_Coward,
        "Give me a second, I need to consider my options.", L_Close;

L_YeahOk:
    mes "You carefully install the Mana Battery as good as you can manage.";
    mes "As you bend over, you notice a strong sulphur odour coming from the crate";
    next;
    mes "[Orum]";
    mes "\"Ok. now this should be enough.\"";
    mes "\"Get out of here, before the bomb explodes!.\"";
    menu
        "Agreed.", L_StartBad,
        "You know what? If I pull this lever this should become HUGE! (Beware! that's dangerous)", L_StartBadHard;

L_BattleGood:
    mes "You stare into a box that even through your unexperienced eyes looks less than secure to harbour such a powerful device as the mana battery is.";
    menu
        "Ok, this should be where the battery belongs.", L_StartGood,
        "No WAY! I am not going to put my life in danger", L_Close,
        "Ok that does it, I am going to leave! I cannot be responsible for blowing up the entire mana world.", L_Coward,
        "I studied magic and this looks all wrong. (Beware! that's dangerous)", L_StartGoodHard;

L_StartGood:
    if ($@XmasBattleStatus)
        goto L_BattleInProgress;
    set @xmas_battle_status, 1;
    goto L_Start;

L_StartGoodHard:
    if ($@XmasBattleStatus)
        goto L_BattleInProgress;
    callsub S_CheckHardReq;
    delitem $@xmas_boss_req$[ @xmas_battle_side ], $@xmas_boss_amount[ @xmas_battle_side ];
    mes "You pour a handfull of " + $@xmas_boss_req$[@xmas_battle_side] + " over the Mana Battery.";
    set @xmas_battle_status, 2;
    goto L_Start;

L_StartBad:
    if ($@XmasBattleStatus)
        goto L_BattleInProgress;
    set @xmas_battle_status, 3;
    goto L_Start;

L_StartBadHard:
    if ($@XmasBattleStatus)
        goto L_BattleInProgress;
    callsub S_CheckHardReq;
    delitem $@xmas_boss_req$[ @xmas_battle_side ], $@xmas_boss_amount[ @xmas_battle_side ];
    mes "You pour a handfull of " + $@xmas_boss_req$[@xmas_battle_side] + " over the Mana Battery.";
    set @xmas_battle_status, 4;
    goto L_Start;

L_Start:
    mes "You struggle a little with your task, since the mana battery doesn't seem to fit in as smooth as you expected it.";
    next;
    mes "W00t!";
    next;
    mes "Now it is glowing wildly";
    next;
    mes "it seems like this will not turn out as planned, Look this Guard of Honour is going crazy!";
    next;
    npctalk "The Guards are out of control!";
    if ($@XmasBattleStatus)
        goto L_BattleAlreadyStarted;
    set $@XmasBattleStatus, @xmas_battle_status;
    set $@XmasBattleStatusClone, $@XmasBattleStatus;
    set $@XmasBossRound, 0;
    set $@XmasBossPlayerCount, getmapusers("030-4");
    areamonster "030-4", 20, 21, 40, 40, "", 1114, 1, "AniManOMat::OnGuardDeath";
    initnpctimer;
    goto L_Close;

L_ThrowOut:
    // if the player didnt get a bomb yet
    mes "This looks dangerous. Come back when you are prepared";
    next;
    warp "030-2",151,25;
    goto L_Close;

L_Coward:
    //Player chose to cancel
    mes "What a pitty now you still have a bomb in your hands but...";
    mes "As you wish.";
    next;
    warp "030-2",151,25;
    goto L_Close;

L_Helper:
    //Player used up his own chance to start
    mes "mmh the AniManOMat is empty again, maybe we should try with a different mana battery.";
    menu
        "No I prefer to leave now, get me out of here.", L_Quit,
        "Wait let me check if i can fix this ...(Beware!)", L_Repeat,
        "Why would I do that? Aaaah... Nevermind.", L_Close;

L_Repeat:
    //Player wants to try again on hard mode again
    if ($@XmasBattleStatus)
        goto L_BattleInProgress;
    callsub S_CheckHardReq;
    delitem $@xmas_boss_req$[ @xmas_battle_side ], $@xmas_boss_amount[ @xmas_battle_side ];
    set @xmas_battle_status, (2 * (@xmas_battle_side)) + 2;
    goto L_Start;

L_Quit:
   warp "030-2",151,25;
   goto L_Close;

L_CoolDown:
    mes "The AniManOMat is too hot to handle right now, you should wait a bit to try a new battery.";
    menu
        "No I prefer to leave now, get me out of here.", L_Quit,
        "Ughhh, but I'm certain this time the battery will work!", L_Close;

L_BattleInProgress:
    mes "The mana battery looks like it is about to explode. You better take cover!";
    goto L_Close;

L_BattleAlreadyStarted:
    mes "Seems like someone was faster than you.";
    goto L_Close;

L_Close:
    callsub S_ClearVariables;
    close;

    // per NPC logic
OnTimer5000:
    setnpctimer 0;
    if ($@XmasBattleStatus)
        goto L_CaveLogic;
    goto L_CleanUp;

L_Return_1:
    set $@XmasBossPlayerCount, 0;
    areatimer "030-4", 0, 0, 60, 60, 10, "AniManOMat::OnTick";
    end;

L_CaveLogic:
    if ($@XmasBossPlayerCount < 1)
        goto L_AllDead;
    set $@BombTimer, $@BombTimer + 5; // Advance 5 seconds
    if ((mobcount("030-4", "AniManOMat::OnGuardDeath") + 1) == 0)
        goto L_NextWave;
    if ($@BombTimer >= 120)
        goto L_NextWave;
    goto L_Return_1;

L_NextWave:
    set $@BombTimer, 0;
    set $@DangerCellNumber, rand(8);
    set $@XmasBossRound, $@XmasBossRound + 1;
    if (($@XmasBossRound > 10)  && ((mobcount("030-4", "AniManOMat::OnGuardDeath") + 1) == 0))
        goto L_Finished;
    // Break/LastChance(s)
    if (($@XmasBossRound > 10)  && ($@XmasBossRound <= 16))
        goto L_Return_1;
    //KillerWaves
    if ($@XmasBossRound > 16)
        areamonster "030-4", 0, 0, 50, 50, "", 1114, $@XmasBossRound*2 + $@XmasBossPlayerCount*3, "AniManOMat::OnGuardDeath";
    //Normal Waves 1 to 10
    // Guard Amount doubles if on hard mode
    set $@GuardAmount, 1 + (6 + ($@XmasBossRound) + (2 * $@XmasBossPlayerCount)) / 7;
    set $@SkullAmount, 1 + ($@GuardAmount * $@GuardAmount) / 4;

    if ($@GuardAmount > 15)
        set $@GuardAmount, 15;

    //Obliatory Guard Of Honour in the Southern Hallway
    areamonster "030-4", 30, 43, 39, 49, "", 1114, $@GuardAmount, "AniManOMat::OnGuardDeath";
    //CopperSlimes, I love Copper Slimes anywhere anytime
    areamonster "030-4", 20, 21, 49, 49, "", 1098, rand(2,7), "AniManOMat::OnGuardDeath";
    //IceSkulls for hard mode in room 3 and 4
    if ($@XmasBattleStatus == 2 || $@XmasBattleStatus == 4)
        areamonster "030-4", 20, 32, 28, 39, "", 1085, $@SkullAmount / 2, "AniManOMat::OnGuardDeath";
    if ($@XmasBattleStatus == 2 || $@XmasBattleStatus == 4)
        areamonster "030-4", 41, 32, 49, 39, "", 1085, $@SkullAmount / 2 + 1, "AniManOMat::OnGuardDeath";
    //Angry Sea Slimes for Easy Mode in Nice Version in Room 3,4,5,6
    if ($@XmasBattleStatus == 1)
        areamonster "030-4", 20, 32, 28, 49, "", 1109, $@SkullAmount, "AniManOMat::OnGuardDeath";
    if ($@XmasBattleStatus == 1)
        areamonster "030-4", 41, 32, 49, 49, "", 1109, $@SkullAmount, "AniManOMat::OnGuardDeath";
    //Candied Slimes for Nice Mode in Rooms 1 and 2
    if ($@XmasBattleStatus == 1 || $@XmasBattleStatus == 2)
        areamonster "030-4", 20, 21, 28, 28, "", 1111, ($@XmasBossRound / 2) + 1, "AniManOMat::OnGuardDeath";
    if ($@XmasBattleStatus == 1 || $@XmasBattleStatus == 2)
        areamonster "030-4", 41, 21, 49, 28, "", 1111, ($@XmasBossRound / 2) + 2, "AniManOMat::OnGuardDeath";
    //Bluepars for Easy mode in Naughty Variant in Rooms 3,4,5,6
    if ($@XmasBattleStatus == 3)
        areamonster "030-4", 20, 32, 28, 49, "", 1107, $@SkullAmount, "AniManOMat::OnGuardDeath";
    if ($@XmasBattleStatus == 3)
        areamonster "030-4", 41, 32, 49, 49, "", 1107, $@SkullAmount, "AniManOMat::OnGuardDeath";
    // Wicked Mushrooms for Naughty Mode in Rooms 1 and 2
    if ($@XmasBattleStatus == 3 || $@XmasBattleStatus == 4)
        areamonster "030-4", 20, 21, 28, 28, "", 1106, $@XmasBossRound + ($@XmasBossRound / 2), "AniManOMat::OnGuardDeath";
    if ($@XmasBattleStatus == 3 || $@XmasBattleStatus == 4)
        areamonster "030-4", 41, 21, 49, 28, "", 1106, $@XmasBossRound + ($@XmasBossRound / 2), "AniManOMat::OnGuardDeath";

    set $@msgnumber, (2 * $@XmasBossRound) + (($@XmasBattleStatus - 1) >> 1);
    set $@msg$, $@XmasBossMes$[ $@msgnumber ];
    set $@msgnumber, 0;
    if ($@XmasBossRound > 10) goto L_Return_1;
    callsub S_Announce;
    goto L_Return_1;

OnTick:
    if (isdead()) end;
    set $@XmasBossPlayerCount, $@XmasBossPlayerCount + 1;
    if(isin("030-4", $@DangerCellX1[$@DangerCellNumber], $@DangerCellY1[$@DangerCellNumber], $@DangerCellX2[$@DangerCellNumber], $@DangerCellY2[$@DangerCellNumber]))
        goto L_DangerCell;
    end;

L_DangerCell:
    message strcharinfo(0), "Target Aquired. Locking on Now.";
    misceffect 10001, strcharinfo(0);
    percentheal -20, 0;
    end;

OnGuardDeath:
    end;

L_AllDead:
    set $@msg$, $@xmas_final_announce$[ ($@XmasBattleStatus - 1) / 2 ];
    callsub S_Announce;
    goto L_CleanUp;

L_Finished:
    set $@msg$, $@xmas_final_announce$[ (($@XmasBattleStatus - 1) / 2) + 2 ];
    callsub S_Announce;
    goto L_CleanUp;

L_CleanUp:
    areatimer "030-4", 0, 0, 50, 50, 10, "AniManOMat::OnReward";
    set $@XmasBossPlayerCount, 0;
    set $@XmasBossRound, 0;
    set $@BombTimer, 0;
    set $@GuardAmount, 0;
    set $@SkullAmount, 0;
    killmonster "030-4", "AniManOMat::OnGuardDeath";
    stopnpctimer;
    donpcevent "#XmasChamberCooler::OnCommandCoolDown";
    end;

OnReward:
    if (isdead())
        end;
    if (($@XmasBattleStatusClone % 2) == 0)
        set XMASTIME, XMASTIME | $@xmas_boss_hero_bit;
    set @xmas_state, (XMASTIME & NIBBLE_0_MASK) >> NIBBLE_0_SHIFT;
    set @bonus, (55 - (BaseLevel / 2));
    set DailyQuestBonus, DailyQuestBonus + @bonus;
    message strcharinfo(0), "You feel a temporary rush of power and zest for action.";
    if (@xmas_state != $@xmas_boss_door_open_state )
        goto L_End;
    set @xmas_state, $@xmas_reward_start;
    callfunc "XmasSetState";
    set @xmas_state, 0;
    set @karma_bonus, $@xmas_boss_bonus;
    message strcharinfo(0), "Wow, what happened here?.";
    goto L_End;

L_End:
    if ((($@XmasBattleStatus - 1) / 2) == 0) goto L_EndNice;
    goto L_EndNaughty;

L_EndNaughty:
    callfunc "XmasNaughty";
    callsub S_ClearVariables;
    end;

L_EndNice:
    callfunc "XmasNice";
    callsub S_ClearVariables;
    end;

OnCommandChamberReset:
    areatimer "030-4", 0, 0, 50, 50, 10, "AniManOMat::OnReward";
    set $@XmasBattleStatus, 0;
    set $@XmasBossPlayerCount, 0;
    set $@XmasBossRound, 0;
    set $@BombTimer, 0;
    set $@GuardAmount, 0;
    set $@SkullAmount, 0;
    killmonster "030-4", "AniManOMat::OnGuardDeath";
    stopnpctimer;
    setnpctimer 0;
    goto L_Restart;

OnInit:
    goto L_Restart;

L_Restart:
    set $@XmasBattleStatus, 0;
    setarray $@XmasBossMes$,
    "", // unused
    "", // unused
    "Scrrreeeeeeeeeeeeeeeeeeeeeaaaaaaaaaaaaaaaaaaaaatch",
    "Scrrreeeeeeeeeeeeeeeeeeeeeaaaaaaaaaaaaaaaaaaaaatch",
    "Avalia: I am getting a weird sensation ... ",
    "Orums Homunculus:* I think they know what we are up to!",
    "Avalia:* Oh no! This is going to blow up",
    "Orums Homunculus:* The Door is locked you idiot, fight for your life.",
    "Avalia:* Guards of Honor I demand you: STOP!",
    "Orums Homunculus:* Okay, this is somewhat funny... why are they coming back?!?",
    "Avalia:* You brave fighters! Deactivate the nutcrackers! they are out of control!",
    "Orums Homunculus:* The good news is: if we make it this time we will never have to do that again!",
    "Avalia:* Oh boy we are so screwed.",
    "Orums Homunculus:* Report: I am an Idiot",
    "Avalia:* Quick, we need to kill the nutcrackers, before they ruin everything we've been working for.",
    "Orums Homunculus:* Strange they are getting more and not less.",
    "Avalia:* Oh no, they are too powerful. Fight my warriors, Fight for the spirit of Christmas.",
    "Orums Homunculus:* If I was smart enough to stop talking, it would have happened already..",
    "Avalia:* I cannot believe it, this is making them stronger. More and more of them are coming.",
    "Orums Homunculus:* I think we are almost done, the bomb should explode any second.",
    "Avalia:* Those poor creatures. Just kill them all.",
    "Orums Homunculus:* A N Y  S E C O N D.",
    "Avalia:* Oh well... just try again, I trust in you.",
    "Orum's Homunculus:* just lol.",
    "Avalia:* Wow! You saved christmas.",
    "Orum's Homunculus:* Yep, it's over... and strange enough you survived.";

    setarray $@xmas_final_announce$,
        "Avalia:* Oh no, not only did you slay half my Guard of Honour, but also the issue was not fixed, try to install the battery again!",
        "Orum's Homunculus:* Boy are you lame. So what now? The battery is still not placed! Go try again!",
        "Avalia:* W00t you actually made it through. I think now that the manabattery lost some of its abundant power this seems to have given those nutcrackers that didn't go crazy a good boost of life energy. Thank you for your help all and come see me for a reward.",
        "Orum's Homunculus:* Good. They are dead. Now GET OUT OF THERE, this bomb is dangerous!";
    // Danger Cells to attack sitters
    // 0: 19,20,29,29
    // 1: 30,20,40,29
    // 2: 41,20,50,29
    // 3: 19,31,29,40
    // 4: 30,31,40,40
    // 5: 41,31,50,40
    // 6: 19,42,29,50
    // 7: 30,42,40,50
    // 8: 41,42,50,50
    setarray $@DangerCellX1, 19, 30, 41, 19, 30, 41, 19, 30, 41;
    setarray $@DangerCellY1, 20, 20, 20, 31, 31, 31, 42, 42, 42;
    setarray $@DangerCellX2, 29, 40, 50, 29, 40, 50, 29, 40, 50;
    setarray $@DangerCellY2, 29, 29, 29, 40, 40, 40, 50, 50, 50;
    end;

S_Announce:
    mapannounce "030-4", "Danger Cell Activated. Zone " + $@DangerCellNumber + " activated.", 0;
    mapannounce "030-4", $@msg$, 0;
    mapannounce "030-2", $@msg$, 0;
    set $@msg$, "";
    return;

S_CheckHardReq:
    if (BaseLevel < $@BossHardLevel)
        goto L_NotHighEnough;
    if (countitem($@xmas_boss_req$[ @xmas_battle_side ]) < $@xmas_boss_amount[ @xmas_battle_side ])
        goto L_NotEnoughItems;
    goto L_Return;

L_NotEnoughItems:
    mes "Nono, you need to bring " + $@xmas_boss_amount[ @xmas_battle_side ] + " " + $@xmas_boss_req$[ @xmas_battle_side ] + "s.";
    goto L_Close;

L_NotHighEnough:
    mes "\"Err no sweetie, you don't. just do it the normal way.\"";
    goto L_Close;

L_Return:
    return;

S_ClearVariables:
    set @xmas_battle_side, 0;
    set @bonus, 0;
    set @xmas_state, 0;
    set @xmas_battle_status, 0;
    set @karma_bonus, 0;
    return;
}

030-4,0,0,0|script|#XmasChamberCooler|-1
{
    end;
OnCommandCoolDown:
    set $@XmasBattleStatus, 0;
    set $@XmasBattleCoolDown, 1;
    initnpctimer;
    end;

OnTimer120000:
    set $@XmasBattleCoolDown, 0;
    stopnpctimer;
    end;
}