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// This file is generated automatically. All manually added changes will be removed when running the Converter.
// Graveyard Indoor mobs

027-2,81,41,11,9|monster|DrunkenSkeleton|1077,1,100000ms,30000ms,Mob027-2::On1077
027-2,102,99,9,19|monster|TipsySkeleton|1078,1,100000ms,30000ms,Mob027-2::On1078
027-2,110,26,11,11|monster|TipsySkeleton|1078,1,100000ms,30000ms,Mob027-2::On1078
027-2,104,28,11,9|monster|DrunkenSkeleton|1077,1,100000ms,30000ms,Mob027-2::On1077
027-2,89,34,11,9|monster|DrunkenLadySkeleton|1079,1,100000ms,30000ms,Mob027-2::On1079
027-2,116,26,11,9|monster|DrunkenLadySkeleton|1079,1,100000ms,30000ms,Mob027-2::On1079
027-2,112,88,28,39|monster|VampireBat|1066,15,100000ms,30000ms,Mob027-2::On1066
027-2,102,99,9,19|monster|DrunkenSkeleton|1077,1,100000ms,30000ms,Mob027-2::On1077
027-2,102,99,9,19|monster|TipsySkeleton|1078,1,100000ms,30000ms,Mob027-2::On1078
027-2,89,34,11,9|monster|TipsySkeleton|1078,1,100000ms,30000ms,Mob027-2::On1078


027-2,0,0,0|script|Mob027-2|-1
{
    end;

On1066:
    set @mobID, 1066;
    callfunc "MobPoints";
    end;

On1077:
    set @mobID, 1077;
    callfunc "MobPoints";
    end;

On1078:
    set @mobID, 1078;
    callfunc "MobPoints";
    end;

On1079:
    set @mobID, 1079;
    callfunc "MobPoints";
    end;
}