// This file is generated automatically. All manually changes will be removed when running the Converter.
// Swamp mobs
026-1.gat,0,0,0,0|monster|Wisp|1040,34,120000,40000,Mob026-1::On1040
026-1.gat,0,0,0,0|monster|Spectre|1042,34,120000,40000,Mob026-1::On1042
026-1.gat,0,0,0,0|monster|Poltergeist|1047,34,120000,40000,Mob026-1::On1047
026-1.gat,0,0,0,0|monster|Silkworm|1035,10,300000,60000,Mob026-1::On1035
026-1.gat,0,0,0,0|monster|Scorpion|1003,15,300000,30000,Mob026-1::On1003
026-1.gat,0,0,0,0|monster|Skeleton|1043,5,900000,10000,Mob026-1::On1043
026-1.gat,0,0,0,0|monster|Lady Skeleton|1044,5,900000,20000,Mob026-1::On1044
026-1.gat,0,0,0,0|monster|Log Head|1025,8,300000,40000,Mob026-1::On1025
026-1.gat,0,0,0|script|Mob026-1|-1,{
On1003:
set @mobID, 1003;
callfunc "MobPoints";
end;
On1025:
set @mobID, 1025;
callfunc "MobPoints";
end;
On1035:
set @mobID, 1035;
callfunc "MobPoints";
end;
On1040:
set @mobID, 1040;
callfunc "MobPoints";
end;
On1042:
set @mobID, 1042;
callfunc "MobPoints";
end;
On1043:
set @mobID, 1043;
callfunc "MobPoints";
end;
On1044:
set @mobID, 1044;
callfunc "MobPoints";
end;
On1047:
set @mobID, 1047;
callfunc "MobPoints";
end;
end;
}