// This file is generated automatically. All manually added changes will be removed when running the Converter.
// Woodland Swamp mobs
025-1,100,60,56,79|monster|CloverPatch|1037,3,30000ms,10000ms,Mob025-1::On1037
025-1,56,96,13,5|monster|CloverPatch|1037,1,1200000ms,10000ms,Mob025-1::On1037
025-1,56,35,77,33|monster|AlizarinPlant|1032,2,240000ms,12000ms,Mob025-1::On1032
025-1,55,62,24,13|monster|Snail|1041,7,30000ms,12000ms,Mob025-1::On1041
025-1,38,84,37,31|monster|Silkworm|1035,18,40000ms,300ms,Mob025-1::On1035
025-1,96,47,63,55|monster|LogHead|1025,14,18000ms,3000ms,Mob025-1::On1025
025-1,0,0,0,0|monster|PinkFlower|1014,34,20000ms,5000ms,Mob025-1::On1014
025-1,0,0,0,0|monster|SpikyMushroom|1019,40,90000ms,500ms,Mob025-1::On1019
025-1,101,53,55,65|monster|Squirrel|1038,18,60000ms,9000ms,Mob025-1::On1038
025-1,26,61,15,85|monster|Scorpion|1003,12,100000ms,50000ms,Mob025-1::On1003
025-1,0,0,0|script|Mob025-1|-1
{
end;
On1003:
set @mobID, 1003;
callfunc "MobPoints";
end;
On1014:
set @mobID, 1014;
callfunc "MobPoints";
end;
On1019:
set @mobID, 1019;
callfunc "MobPoints";
end;
On1025:
set @mobID, 1025;
callfunc "MobPoints";
end;
On1032:
set @mobID, 1032;
callfunc "MobPoints";
end;
On1035:
set @mobID, 1035;
callfunc "MobPoints";
end;
On1037:
set @mobID, 1037;
callfunc "MobPoints";
end;
On1038:
set @mobID, 1038;
callfunc "MobPoints";
end;
On1041:
set @mobID, 1041;
callfunc "MobPoints";
end;
}