// Northern shopping plaza
// More high-end stuff to satisfy the richer people in Royal Tulimshar
// Some clothing
021-1.gat,136,38,0 shop Inar 108,CottonShirt :-1,CottonShorts :-1,WhiteCottonBoots :-1,DesertShirt :-1,SilkRobe :-5,DesertHat :-4
// Some general stuff
021-1.gat,128,36,0 script Imec 162,{
set @npcname$, "Imec";
mes "[" + @npcname$ + "]";
mes "\"The Wizard's Council shut down my shop!\"";
next;
mes "\"They said I was selling illegal things, but what's so illegal about poison?\"";
next;
mes "\"Anyways, I hope to get a merchant's permit again...One of these days..\"";
close;
}
// A snobby store that won't sell to the player
021-1.gat,138,29,0 script Latoy 106,{
mes "[Latoy]";
mes "\"There's nothing here you could want or afford.\"";
close;
}
// A barber (later we can make it so certain styles need to come from him, for a price)
021-1.gat,119,29,0 script Issay 156,{
mes "[Issay the Barber]";
mes "\"Do you need a change of style?\"";
next;
callfunc "Barber";
mes "[Issay the Barber]";
mes "\"Come again!\"";
close;
}
// Another banker
021-1.gat,122,32,0 script Hydusun 149,{
set @npcname$, "Hydusun";
callfunc "Banker";
close;
}
021-1.gat,129,40,0 script Well 127,{
callfunc "WaterBottle";
}
// An officer (for security)
021-1.gat,130,38,0 script Officer 150,{
mes "[Officer]";
mes "I'm here for extra security for this market.";
close;
}