// Merchant got his shop shot down due to selling poison and asks the player for some errand
// after finishing this, daily quest with scorpion stingers
// Using bit 8 and 9 of QUEST_NorthTulimshar (first half of nibble 2)
// author: Jenalya
-|script|#ImecShopConfig|-1,
{
end;
OnInit:
set $@ImecShopNT_MASK, 0x300;
set $@ImecShopNT_SHIFT, 8;
end;
}
021-1.gat,120,33,0|script|Imec|162,
{
set @state, ((QUEST_NorthTulimshar & $@ImecShopNT_MASK) >> $@ImecShopNT_SHIFT);
set @money, 500;
if (@state >= 3) goto L_Stingers;
if (@state == 2) goto L_Return;
if (@state == 1) goto L_Bring;
mes "[Imec]";
mes "\"The Wizard's Council shut down my shop!";
mes "They said I was selling illegal things, but what's so illegal about poison?\"";
next;
mes "\"Anyway, I hope to get a merchant's permit again... One of these days...\"";
mes "He looks at you.";
next;
mes "[Imec]";
mes "\"You can do an errand for me. I just finished writing a petition to the Council about my shop.";
mes "If you bring it to the government building near the bazaar, I'll give you a small reward.\"";
goto L_Offer;
L_Offer:
menu
"What is in that government building and where is it?",L_Explain,
"Ok, sounds good.",L_Next,
"No!",L_Close;
L_Next:
mes "[Imec]";
mes "\"Very good. Here is the paper.\"";
mes "Imec gives you a sealed letter. You put it away in a pocket separated from your inventory, so it won't get lost.";
set @state, 1;
callsub S_Update_Mask;
goto L_Close;
L_Explain:
mes "[Imec]";
mes "\"Follow the road to the south past the bakery, then go west when you reach the town walls. It's right before the gate to the bazaar.\"";
next;
mes "\"In the building there are several offices. If you want to join or form a party, you have to pay your taxes there first.\"";
next;
mes "\"So, will you bring my petition to the office in that building?\"";
if (@state == 0)
goto L_Offer;
goto L_Close;
L_Bring:
mes "[Imec]";
mes "\"What are you waiting for? Bring my petition to the government building.\"";
menu
"Where is it again?",L_Explain,
"I'm on my way.",L_Close;
L_Return:
mes "[Imec]";
mes "\"Ah, you're back.\"";
mes "You hand the letter of acknowledgement over to Imec.";
next;
mes "[Imec]";
mes "\"Very well. I'm sure I'll be able to open my shop again soon.\"";
next;
mes "It seems Imec doesn't notice you anymore.";
menu
"You mentioned a reward.",L_Next1;
L_Next1:
mes "[Imec]";
mes "\"What? Ah, right. Here, have this.\"";
set Zeny, Zeny + @money;
set @state, 3;
callsub S_Update_Mask;
next;
mes "\"Actually, you could be of further help to me.\"";
next;
goto L_Stingers;
L_Stingers:
mes "[Imec]";
set @dq_level, 10;
set @dq_cost, 3;
set @dq_count, 3;
set @dq_name$, "ScorpionStinger";
set @dq_friendly_name$, "Scorpion Stingers";
set @dq_money, 200;
set @dq_exp, 40;
callfunc "DailyQuest";
goto L_Close;
L_Close:
set @money, 0;
set @state, 0;
set @dq_level, 0;
set @dq_cost, 0;
set @dq_count, 0;
set @dq_name$, "";
set @dq_friendly_name$, "";
set @dq_money, 0;
set @dq_exp, 0;
set @dq_return, 0;
close;
S_Update_Mask:
set QUEST_NorthTulimshar, (QUEST_NorthTulimshar & ~($@ImecShopNT_MASK)) | (@state << $@ImecShopNT_SHIFT);
return;
}