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path: root/world/map/npc/020-3/_mobs.txt
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// This file is generated automatically. All manually changes will be removed when running the Converter.
// Ice cave mobs

020-3.gat,40,36,29,4|monster|Bat|1017,1,100000,30000,Mob020-3::On1017
020-3.gat,40,49,34,7|monster|Violet|1018,1,100000,30000,Mob020-3::On1018
020-3.gat,0,0,0,0|monster|Bat|1017,20,0,0,Mob020-3::On1017
020-3.gat,0,0,0,0|monster|Pinkie|1018,10,0,0,Mob020-3::On1018


020-3.gat,0,0,0|script|Mob020-3|-1,{
On1017:
    set @mobID, 1017;
    callfunc "MobPoints";
    end;

On1018:
    set @mobID, 1018;
    callfunc "MobPoints";
    end;

    end;
}