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//#################################################################################
// Script by Shaili and QOAL
//#################################################################################

// Tulimshar Crafting Workshop - Agostine, The Legendary Tailor
020-2.gat,27,26,0|script|Agostine|137,{

    set @CUTFUR_EXP, 10;

    if (QUEST_WG_state == 1) goto L_State_0_3;
    if (QUEST_WG_state == 2) goto L_State_1;
    if (QUEST_WG_state == 3) goto L_State_2;
    if (QUEST_WG_state == 4) goto L_State_4;
    if (QUEST_WG_state == 5) goto L_State_4_success;
    if (QUEST_WG_state == 6) goto L_State_6;
    if (QUEST_WG_state == 7) goto L_State_11;
    if (QUEST_WG_state == 8) goto L_State_12;
    if (QUEST_WG_state >= 9) goto L_State_13;

    mes "\"This goes up, this goes left...\"";
    next;
    mes "\"Mmmm...?\"";
    next;
    mes "[Agostine, The Legendary Tailor]";
    mes "\"Oh, a customer! Let me introduce myself! My name is Agostine!";
    mes "Some people say that I am the best tailor in the world,";
    mes "but I think I am the best one in the universe!";
    mes "So, What can I do for you, my friend?\"";
    next;
    menu
        "I want something new for my wardrobe!", L_State_0_1,
        "Oh, nothing, thanks!", -;
    close;

// Quest #0 - Beginning - Needed: Iron Potion

L_State_0_1:
    mes "[Agostine, The Legendary Tailor]";
    mes "\"Well.. you know... working so hard makes me so tired!";
    mes "Can you bring me something tasty to drink, my friend?\"";
    next;
    menu
        "Sure, what kind of drink you like?", L_State_0_2,
        "I'm not your waiter!", -;
    close;

L_State_0_2:
    mes "[Agostine, The Legendary Tailor]";
    mes "\"Here we do not have a bar. Let me taste different beverages.";
    mes "I want something new to drink.\"";
    next;
    menu
        "I'll bring you different drinks to try!", L_State_Accept,
        "Maybe a bar will open soon, wait for it.", -;
    close;

L_State_Accept:
    mes "[Agostine, The Legendary Tailor]";
    mes "\"Thanks so much.\"";
    set QUEST_WG_state, 1;
    close;

L_State_0_3:
    mes "[Agostine, The Legendary Tailor]";
    mes "\"Well, what have you brought me?\"";
    next;
    menu
        "A Cactus Drink.", L_State_0_4,
        "A Cactus Potion.", L_State_0_5,
        "Some milk.", L_State_0_6,
        "A pint of beer.", L_State_0_7,
        "An Iron potion.", L_State_0_9,
        "A Concentration Potion.", L_State_0_8,
        "Nothing, at the moment.", -;
    close;

L_State_0_4:
    mes "[Agostine, The Legendary Tailor]";
    mes "\"So, a Cactus Drink?\"";
    if (countitem("CactusDrink") < 1) goto L_State_neg;
    delitem "CactusDrink", 1;
    goto L_State_bad;
    close;

L_State_0_5:
    mes "[Agostine, The Legendary Tailor]";
    mes "\"So, a Cactus Potion?\"";
    if (countitem("CactusPotion") < 1) goto L_State_neg;
    delitem "CactusPotion", 1;
    goto L_State_bad;
    close;

L_State_0_6:
    mes "[Agostine, The Legendary Tailor]";
    mes "\"So, some milk for me?\"";
    if (countitem("Milk") < 1) goto L_State_neg;
    delitem "Milk", 1;
    goto L_State_bad;
    close;

L_State_0_7:
    mes "[Agostine, The Legendary Tailor]";
    mes "\"So, a beer?\"";
    if (countitem("Beer") < 1) goto L_State_neg;
    delitem "Beer", 1;
    goto L_State_bad;
    close;

L_State_0_8:
    mes "[Agostine, The Legendary Tailor]";
    mes "\"So, a Concentration Potion?\"";
    if (countitem("ConcentrationPotion") < 1) goto L_State_neg;
    delitem "ConcentrationPotion", 1;
    goto L_State_bad;
    close;

L_State_0_9:
    mes "[Agostine, The Legendary Tailor]";
    mes "\"So, an Iron Potion?\"";
    if (countitem("IronPotion") < 1) goto L_State_neg;
    delitem "IronPotion", 1;
    next;
    mes "Agostine looks pleased as he drinks the potion.";
    next;
    mes "[Agostine, The Legendary Tailor]";
    mes "\"Oh! This is damn good! I feel a new man, my friend!\"";
    next;
    set zeny, zeny + 500;
    mes "[Agostine, The Legendary Tailor]";
    mes "\"This is a little reward for your help. Take 500 GP, my friend!\"";
    set QUEST_WG_state, 2;
    close;

L_State_neg:
    next;
    mes "\"Seems that you lied. You don't have the drink you told me.\"";
    close;

L_State_bad:
    next;
    mes "\"Well, I don't like it so much. Bring me something else.\"";
    close;

// First Quest: edited version of Forest Bow Quest - Needed: about 30 White Furs and 15.000 GP

L_State_1:
    mes "[Agostine, The Legendary Tailor]";
    mes "\"Mmmm... Let me see... This year light colours are fashionable!";
    mes "Would you like a pair of snow-white Winter Gloves?\"";
    next;
    menu
        "No, thanks. I love dark clothes...", -,
        "You really can do this for me?", L_State_2;
    close;

L_State_2:
    mes "[Agostine, The Legendary Tailor]";
    mes "\"Well, Winter Gloves are so fashionable for their lovable fur!";
    mes "Only the best furs can be used for these gloves!";
    mes "But, as you see, I am a tailor, not a hunter! So, why don't you bring me the best fluffy's fur you can find?\"";
    set QUEST_WG_state, 3;
    next;
    menu
        "You are crazy! I won't kill any animal for this!", -,
        "Sure, I will be back soon!", L_State_3;
    close;

L_State_3:
    mes "[Agostine, The Legendary Tailor]";
    mes "\"Remember, I want the best of fur!\"";
    set QUEST_WG_state, 4;
    close;

L_State_4:
    mes "[Agostine, The Legendary Tailor]";
    mes "\"Oh, my friend! Have you brought me some good furs?\"";
    if (countitem("WhiteFur") < 1) close;
    next;
    menu
        "Here, take a look!", L_State_4_try,
        "Yes, but I need it for something else.", -;
    close;

L_State_4_try:
    mes "[Agostine, The Legendary Tailor]";
    mes "\"Let me see, my friend! It needs to be perfect for my gloves!\"";
    mes "Agostine examines the patch of fur.";
    next;
    if (countitem("WhiteFur") < 1) goto L_No_Fur;
    delitem "WhiteFur", 1;
    set @Temp1,rand(30);
    if (@Temp1 == 0) goto L_State_4_success;
    mes "Agostine throws away the white fur.";
    getexp @CUTFUR_EXP, 0;
    next;
    mes "[Agostine, The Legendary Tailor]";
    mes "\"It was awfully cut! You should pay more attention when you kill fluffies!\"";
    if (countitem("WhiteFur") < 1) close;
    next;
    menu
        "Here I have another one!", L_State_4_try,
        "Sorry, I will be careful...", -;
    close;

L_State_4_success:
    mes "Agostine breaks into a smile";
    next;
    mes "[Agostine, The Legendary Tailor]";
    mes "\"It's perfect! Perfect! Good job, my friend! I will prepare your gloves right now!\"";
    next;
    set QUEST_WG_state, 5;
    goto L_State_5;

L_State_5:
    mes "[Agostine, The Legendary Tailor]";
    mes "\"Ehm, my friend, my work is not free. I need 15,000 GP for the work.\"";
    next;
    menu
        "You are not a tailor, you are a thief!!", -,
        "I think it's a reasonable price...", L_State_5_pay;
    close;

L_State_5_pay:
    if (zeny < 15000) goto L_State_5_nocash;
    getinventorylist;
    if (@inventorylist_count == 100) goto L_TooMany;
    set zeny, zeny - 15000;
    getitem "WinterGloves", 1;
    set QUEST_WG_state, 6;
    mes "[Agostine, The Legendary Tailor]";
    mes "\"Here they are. You will have the most fashionable hands in the world!\"";
    close;

L_State_5_nocash:
    mes "[Agostine, The Legendary Tailor]";
    mes "\"Seems like you are out of cash. Come back when you have the money.\"";
    close;

L_State_6:
    mes "[Agostine, The Legendary Tailor]";
    mes "\"Oh, I remember you! Your gloves are sooo fashionable, my friend!";
    mes "Well, I have a good news for you. In this issue of 'TMW Fashion'";
    mes "I saw a pretty accessory, a pair of Furry Boots, my friend.";
    mes "I can make your own pair, if you want!\"";
    next;
    menu
        "It's a great idea!", L_State_10,
        "I'm glamourous enough, thanks", -;
    close;

// Start of Second Quest: Furry Boots - Needed: About 30 White Furs, 1 pair of Boots and 15.000 GP
L_State_10:
    mes "[Agostine, The Legendary Tailor]";
    mes "\"Perfect! For satisfying your request I need another perfect White Fur";
    mes "and a pair of Boots, like those you can find in the mines.";
    mes "They will make you lovely, my friend!\"";
    set QUEST_WG_state, 7;
    close;

L_State_11:
    mes "[Agostine, The Legendary Tailor]";
    mes "\"So, my friend, have you brought me the right Fur?\"";
    if (countitem("WhiteFur") < 1) close;
    next;
    menu
        "Sure, I'm a fluffy hunter!", L_State_11_try,
        "Not yet, sorry.", -;
    close;

L_State_11_try:
    mes "[Agostine, The Legendary Tailor]";
    mes "\"I'd rather see the patch of fur, first.\"";
    next;
    mes "Agostine examines the patch of fur.";
    next;
    if (countitem("WhiteFur") < 1) goto L_No_Fur;
    delitem "WhiteFur", 1;
    set @Temp2,rand(30);
    if (@Temp2 == 0) goto L_State_11_success;
    mes "Agostine rips the white fur.";
    getexp @CUTFUR_EXP, 0;
    next;
    mes "[Agostine, The Legendary Tailor]";
    mes "\"That fur was terrible. I won't work with it!\"";
    if (countitem("WhiteFur") < 1) close;
    next;
    menu
        "Well, maybe this is better!", L_State_11_try,
        "I will hunt other fluffies...", -;
    close;

L_State_11_success:
    mes "Agostine breaks into a smile";
    next;
    mes "[Agostine, The Legendary Tailor]";
    mes "\"This one is good enough, my friend. Good job.\"";
    set QUEST_WG_state, 8;
    goto L_State_12;

L_State_12:
    mes "[Agostine, The Legendary Tailor]";
    mes "\"I need also a pair of Boots for the work.";
    mes "And my payment, obviously. 15,000 GP is right.\"";
    next;
    menu
        "Sure, here it all is.", L_State_12_pay,
        "I missed something, I will be back soon!", -;
    close;

L_State_12_pay:
    if (zeny < 15000) goto L_State_12_missing;
    if (countitem("Boots") < 1) goto L_State_12_missing;
    // No inventory check needed, as boots are removed, opening a slot
    set zeny, zeny - 15000;
    delitem "Boots", 1;
    getitem "FurBoots", 1;
    set QUEST_WG_state, 9;
    mes "[Agostine, The Legendary Tailor]";
    mes "\"Enjoy your new boots, my friend!\"";
    close;

L_State_12_missing:
    mes "[Agostine, The Legendary Tailor]";
    mes "\"Seems you have forgotten something. Check your inventory";
    mes "and your pockets!\"";
    close;

L_State_13:
    mes "[Agostine, The Legendary Tailor]";
    mes "\"You are so glamourous, my dear friend!";
    mes "I have done a very good job on your clothes!\"";
    close;

L_TooMany:
    mes "[Agostine, The Legendary Tailor]";
    mes "\"You don't have anywhere to put them. Come back when you do.\"";
    close;

L_No_Fur:
    mes "[Agostine, The Legendary Tailor]";
    mes "\"You don't have any white fur! Stop talking nonsense.\"";
    close;
}