// This file is generated automatically. All manually changes will be removed when running the Converter.
// Snow Cave mobs
019-3.gat,0,0,0,0 monster Moggun 1061,10,100000,30000,Mob019-3::On1061
019-3.gat,0,0,0,0 monster Bats 1017,50,100000,30000,Mob019-3::On1017
019-3.gat,0,0,0 script Mob019-3 -1,{
On1017:
set @mobID, 1017;
callfunc "MobPoints";
break;
On1061:
set @mobID, 1061;
callfunc "MobPoints";
break;
end;
}