// This file is generated automatically. All manually added changes will be removed when running the Converter.
// Snow Cave mobs
019-3,0,4,0,0|monster|Moggun|1061,10,100000ms,30000ms,Mob019-3::On1061
019-3,0,4,0,0|monster|Bat|1017,50,100000ms,30000ms,Mob019-3::On1017
019-3,0,0,0|script|Mob019-3|-1
{
end;
On1017:
set @mobID, 1017;
callfunc "MobPoints";
end;
On1061:
set @mobID, 1061;
callfunc "MobPoints";
end;
}