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path: root/world/map/npc/016-1/_mobs.txt
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// This file is generated automatically. All manually changes will be removed when running the Converter.
// Woodland mobs

016-1.gat,0,0,0,0	monster	Clover	1037,2,100000,30000,Mob016-1::On1037
016-1.gat,0,0,0,0	monster	Butterfly	1055,10,30,20,Mob016-1::On1055


016-1.gat,0,0,0	script	Mob016-1	-1,{
On1037:
	set @mobID, 1037;
	callfunc "MobPoints";
	break;

On1055:
	set @mobID, 1055;
	callfunc "MobPoints";
	break;

	end;
}