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path: root/world/map/npc/016-1/_mobs.txt
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// This file is generated automatically. All manually changes will be removed when running the Converter.
// Woodland mobs

016-1.gat,0,0,0,0|monster|Clover|1037,2,100000,30000,Mob016-1::On1037
016-1.gat,0,0,0,0|monster|Butterfly|1055,10,30,20,Mob016-1::On1055
016-1.gat,0,0,0,0|monster|Squirrel|1038,30,20,10,Mob016-1::On1038
016-1.gat,0,0,0,0|monster|Mouboo|1028,5,0,0,Mob016-1::On1028
016-1.gat,0,0,0,0|monster|Scorpion|1003,15,0,0,Mob016-1::On1003
016-1.gat,0,0,0,0|monster|Mauve|1029,3,0,0,Mob016-1::On1029
016-1.gat,0,0,0,0|monster|Mauve|1029,4,270000,180000,Mob016-1::On1029
016-1.gat,0,0,0,0|monster|Cobalt|1030,3,0,0,Mob016-1::On1030
016-1.gat,0,0,0,0|monster|Butterfly|1029,4,270000,180000,Mob016-1::On1029
016-1.gat,0,0,0,0|monster|Silkworn|1035,7,150000,7000,Mob016-1::On1035


016-1.gat,0,0,0|script|Mob016-1|-1,{
On1003:
    set @mobID, 1003;
    callfunc "MobPoints";
    end;

On1028:
    set @mobID, 1028;
    callfunc "MobPoints";
    end;

On1029:
    set @mobID, 1029;
    callfunc "MobPoints";
    end;

On1030:
    set @mobID, 1030;
    callfunc "MobPoints";
    end;

On1035:
    set @mobID, 1035;
    callfunc "MobPoints";
    end;

On1037:
    set @mobID, 1037;
    callfunc "MobPoints";
    end;

On1038:
    set @mobID, 1038;
    callfunc "MobPoints";
    end;

On1055:
    set @mobID, 1055;
    callfunc "MobPoints";
    end;

    end;
}