// Katze doesn't like the player at first, needs following:
//
// 1. Some milk
// 2. Some steak or chicken leg
// 3. Some fur
//
// Now the cat starts to speak, still needs:
//
// 4. Some wood for scratching
// 5. Some stuff for making somethings nice for the player:
//
// * 2 Snake skins
// * 2 Snake tongues
// * 2 Maggot slimes
// * 2 White furs
// * 2 Hard spikes
// * 2 Tiny potions
015-3.gat,32,25,0 script Katze 172, {
if (Katze == 1 && KatzeBeenOutside == 1) goto L_NeedsFood;
if (Katze == 1) goto L_PreNeedsFood;
if (Katze == 2 && KatzeBeenOutside == 1) goto L_NeedsFur;
if (Katze == 2) goto L_PreNeedsFur;
if (Katze == 3) goto L_NeedsWood;
if (Katze == 4 && KatzeBeenOutside == 1) goto L_NeedsStuff;
if (Katze == 4) goto L_PreNeedsStuff;
if (Katze == 5) goto L_NeedsStuff2;
if (Katze == 6 && KatzeBeenOutside == 1) goto L_GainEars;
if (Katze == 6) goto L_PreGainEars;
if (Katze == 7) goto L_Finished;
L_NeedsMilk:
mes "[Katze]";
mes "\"Meow.\"";
next;
menu "Throw a stone at the cat", L_ThrowStone,
"Leave the cat alone", -;
close;
L_ThrowStone:
set Katze, 0;
// Maybe make sure not to kill the player, since this has an issue. The
// text below will remain in the NPC dialog until it is used again.
heal -100,0;
warp "015-1.gat", 60, 32;
mes "\"GRAAUWL! Hissss...\"";
mes "Yikes, the cat attacked you! Your whole body is scratched. Maybe throwing a stone wasn't such a great idea...";
close;
L_PreNeedsFood:
L_NeedsFood:
mes "[Katze]";
mes "\"Meow, prrrr...\"";
next;
menu "Throw a stone at the cat", L_ThrowStone,
"Leave the cat alone", -;
close;
L_PreNeedsFur:
L_NeedsFur:
mes "[Katze]";
mes "\"Prrr. Meow, prrr...\"";
next;
if (countitem("WhiteFur") > 0)
menu "Make funny movements with the fur near the ground", L_MoveFur,
"Throw a stone at the cat", L_ThrowStone,
"Leave the cat alone", -;
if (countitem("WhiteFur") == 0)
menu "Throw a stone at the cat", L_ThrowStone,
"Leave the cat alone", -;
close;
L_MoveFur:
delitem "WhiteFur", 1;
set Katze, 3;
mes "The cat jumps at the fur! You quickly let go of it. The cat happily returns to its spot, carrying the fur in its mouth.";
next;
mes "The cat drops the fur and looks at you with half opened eyes. Suddenly she starts talking, and says: \"That was very kind of you.\" She seems to be smiling.";
close;
L_NeedsWood:
mes "[Katze]";
mes "\"Prrrr, now I'd like something to sharpen my claws on.\"";
next;
if (countitem("RawLog") > 0)
menu "Want this piece of wood?", L_GiveWood,
"Ok, see you later", -;
close;
L_GiveWood:
mes "[Katze]";
mes "\"Sure! Please put it next to the pot.\"";
close;
L_PreNeedsStuff:
mes "The cat is still eyeing the piece of wood. She probably needs to be left alone for a bit again.";
close;
L_NeedsStuff:
set Katze, 5;
mes "[Katze]";
mes "\"You've been really kind to me. I can make you something nice, but I will need";
mes "2 Snake Skins,";
mes "2 Snake Tongues,";
mes "2 Maggot Slimes,";
mes "2 White Furs,";
mes "2 Hard Spikes and";
mes "2 Tiny Healing Potions.\"";
close;
L_NeedsStuff2:
mes "[Katze]";
mes "\"Did you bring what I asked you for?\"";
next;
menu "Look here", L_CatChecksStuff,
"What do you need again?", L_WhatsNeeded,
"No, I haven't got everything yet", -;
close;
L_WhatsNeeded:
mes "[Katze]";
mes "\"Actually, you should have remembered yourself.\"";
next;
menu "Please tell me", L_Please,
"Never mind", -;
close;
L_Please:
mes "[Katze]";
mes "\"Alright... [the cat glares at you] it was";
mes "2 Snake Skins,";
mes "2 Snake Tongues,";
mes "2 Maggot Slimes,";
mes "2 White Furs,";
mes "2 Hard Spikes and";
mes "2 Tiny Healing Potions.\"";
close;
L_CatChecksStuff:
if (countitem("SnakeSkin") > 1 &&
countitem("SnakeTongue") > 1 &&
countitem("MaggotSlime") > 1 &&
countitem("WhiteFur") > 1 &&
countitem("HardSpike") > 1 &&
countitem("TinyHealingPotion") > 1)
goto L_GiveStuff;
mes "[Katze]";
mes "\"You don't seem to have everything yet. Come back later when you do.\"";
close;
L_GiveStuff:
delitem "SnakeSkin", 2;
delitem "SnakeTongue", 2;
delitem "MaggotSlime", 2;
delitem "WhiteFur", 2;
delitem "HardSpike", 2;
delitem "TinyHealingPotion", 2;
set Katze, 6;
set KatzeBeenOutside, 0;
mes "[Katze]";
mes "\"Nicely done! Now leave me alone for a while, I need some time to prepare your present.\"";
close;
L_PreGainEars:
mes "[Katze]";
mes "\"Please leave me alone for a while, so I can prepare your present.\"";
close;
L_GainEars:
getitem "CatEars", 1;
set @xpval, 5000;
getexp @xpval, 0;
set Katze, 7;
mes "[Katze]";
mes "\"Look what I made for you! It makes you look a bit like me! Maybe it will give you a feeling of what it is like to be a cat.\"";
mes "The cat winks at you.";
mes "[You gain " + @xpval + " experience points]";
close;
L_Finished:
mes "[Katze]";
if (getequipid(equip_head) == 1217) // Cat ears
mes "\"Meow, fellow cat.\"";
if (getequipid(equip_head) != 1217)
mes "\"Meow. Lost your ears?\"";
close;
}