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path: root/world/map/npc/015-3/_mobs.txt
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// This file is generated automatically. All manually changes will be removed when running the Converter.
// Cave mobs

015-3.gat,21,25,3,4	monster	Bats	1017,2,100000,30000,Mob015-3::On1017
015-3.gat,29,31,2,2	monster	Maggots	1002,2,100000,30000,Mob015-3::On1002
015-3.gat,23,19,1,1	monster	Maggots	1002,1,100000,30000,Mob015-3::On1002
015-3.gat,40,19,1,1	monster	Spider	1012,1,100000,30000,Mob015-3::On1012


015-3.gat,0,0,0	script	Mob015-3	-1,{
On1002:
	set @mobID, 1002;
	callfunc "MobPoints";
	break;

On1012:
	set @mobID, 1012;
	callfunc "MobPoints";
	break;

On1017:
	set @mobID, 1017;
	callfunc "MobPoints";
	break;

	end;
}