// This file is generated automatically. All manually changes will be removed when running the Converter.
// Woodland Hills mobs
012-1.gat,0,0,0,0|monster|Pink Flower|1014,13,0,100,Mob012-1::On1014
012-1.gat,0,0,0,0|monster|Spiky Mushroom|1019,25,0,10,Mob012-1::On1019
012-1.gat,0,0,0,0|monster|Mouboo|1028,20,0,10,Mob012-1::On1028
012-1.gat,0,0,0,0|monster|Mauve Herb|1029,5,2700000,1800000,Mob012-1::On1029
012-1.gat,0,0,0,0|monster|Cobalt Herb|1030,2,2700000,1800000,Mob012-1::On1030
012-1.gat,0,0,0,0|monster|Gamboge Herb|1031,2,2700000,1800000,Mob012-1::On1031
012-1.gat,0,0,0,0|monster|Alizarin Herb|1032,2,2700000,1800000,Mob012-1::On1032
012-1.gat,0,0,0,0|monster|Silkworm|1035,5,60000,30000,Mob012-1::On1035
012-1.gat,0,0,0,0|monster|Clover Patch|1037,2,0,1000,Mob012-1::On1037
012-1.gat,0,0,0,0|monster|Squirrel|1038,25,30,20,Mob012-1::On1038
012-1.gat,0,0,0,0|monster|Butterfly|1055,20,30,20,Mob012-1::On1055
012-1.gat,0,0,0|script|Mob012-1|-1,{
On1014:
set @mobID, 1014;
callfunc "MobPoints";
end;
On1019:
set @mobID, 1019;
callfunc "MobPoints";
end;
On1028:
set @mobID, 1028;
callfunc "MobPoints";
end;
On1029:
set @mobID, 1029;
callfunc "MobPoints";
end;
On1030:
set @mobID, 1030;
callfunc "MobPoints";
end;
On1031:
set @mobID, 1031;
callfunc "MobPoints";
end;
On1032:
set @mobID, 1032;
callfunc "MobPoints";
end;
On1035:
set @mobID, 1035;
callfunc "MobPoints";
end;
On1037:
set @mobID, 1037;
callfunc "MobPoints";
end;
On1038:
set @mobID, 1038;
callfunc "MobPoints";
end;
On1055:
set @mobID, 1055;
callfunc "MobPoints";
end;
end;
}