// This file is generated automatically. All manually added changes will be removed when running the Converter.
// Lake Cave mobs
011-4,52,30,39,39|monster|SpikyMushroom|1019,1,100000ms,30000ms,Mob011-4::On1019
011-4,93,114,39,39|monster|CaveSnake|1021,1,100000ms,30000ms,Mob011-4::On1021
011-4,0,0,0,0|monster|CaveSnake|1021,40,0ms,0ms,Mob011-4::On1021
011-4,0,0,0,0|monster|SpikyMushroom|1019,15,0ms,0ms,Mob011-4::On1019
011-4,60,78,56,75|monster|CaveMaggot|1056,10,100000ms,30000ms,Mob011-4::On1056
011-4,63,21,110,35|monster|CaveMaggot|1056,10,100000ms,30000ms,Mob011-4::On1056
011-4,0,0,0,0|monster|Bat|1017,20,180000ms,40000ms,Mob011-4::On1017
011-4,0,0,0|script|Mob011-4|-1
{
end;
On1017:
set @mobID, 1017;
callfunc "MobPoints";
end;
On1019:
set @mobID, 1019;
callfunc "MobPoints";
end;
On1021:
set @mobID, 1021;
callfunc "MobPoints";
end;
On1056:
set @mobID, 1056;
callfunc "MobPoints";
end;
}