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009-7.gat,32,45,0|script|Rouge#Duels|181
{
if (getgmlevel() >= 40 && getequipid(equip_head) == 647) goto L_CallDebug;
if (!debug && (strcharinfo(0) == "meko")) goto L_CallDebug; // allow meko to debug (has no dev cap)
goto L_Main;

L_CallDebug:
    mes "You are wearing a dev cap: calling debug menu...";
    mes "For the documentation, @@https://wiki.themanaworld.org/index.php/User:Meko/FightClub/debug|click here@@##0";
    callfunc "fightclub_Debug";
    goto L_Main;

L_Main:
    mes "[Rouge]";
    if(@Duel_Queue$[0] != "") goto L_Queue;
    mes "Welcome to the Sanguine Vault's duel arena.";
    if(($fightclub_enabled % 5) != 3) goto L_Disabled;
    mes "What do you want to do?";
    menu
        "See the commands.", L_Challenge,
        "Set my rules.", L_Rules,
        "Nevermind.", L_End;

L_Queue:
    set @caster_name$, @Duel_Queue$[0];
    set @target_name$, strcharinfo(0);
    set @target, getcharid(3, @caster_name$);
    set @Duel_Queue$[0], "";
    mes @caster_name$ + " wishes to challenge you to a duel.";
    mes "";
    callfunc "fightclub_getrules";
    mes "";
    mes "Do you accept?";
    next;
    menu
            "Yes, I do!", L_Accept,
            "No.", L_Decline;

L_ShiftQueue: // here we shift the array to the left
    if(@Duel_Queue$[@loop] == "") goto L_End;
    set @Duel_Queue$[(@loop - 1)], @Duel_Queue$[@loop];
    set @Duel_Queue$[@loop], "";
    set @loop, (@loop + 1);
    if(@loop >= getarraysize(@Duel_Queue$)) goto L_Queue;
    goto L_ShiftQueue;

L_Accept:
    callfunc "fightclub_AddToQueue";
    message @caster_name$, @target_name$ + " Accepted your offer.";
    set @loop, 1;
    goto L_ShiftQueue;

L_Decline:
    message @caster_name$, @target_name$ + " turned down your offer.";
    set @loop, 1;
    goto L_ShiftQueue;

L_Challenge:
    if(($fightclub_enabled % 5) != 3) goto L_Disabled;
    next;
    mes "[Rouge]";
    mes "To challenge a player to a duel, you need to write this command:";
    mes "%%E        ##a"+ getspellinvocation("duel") +" (name)##0";
    next;
    mes "Your opponent will have to talk to me to accept or decline your offer.";
    next;
    mes "Keep in mind that you can ignore incoming duel requests with this command:";
    mes "%%E        ##a"+ getspellinvocation("dueloff") +"##0";
    next;
    mes "To un-ignore, simply write the same command again.";
    goto L_End;

L_Disabled:
    mes "Sadly, the duel system is currently disabled. Please try again later.";
    goto L_End;

L_Rules:
    callfunc "fightclub_setrules";
    goto L_End;

L_End:
    close;

//announcements below
OnAnnounceNext:
    npctalk "##0The next battle ("+ $@Duel_Queue_ID[0] +") is ##1" + $@Duel_Queue_Red$[0] + "##0 vs. ##3" + $@Duel_Queue_Blue$[0] + "##0.The battle will start in "+ $@Duel_TimeBeforeWarp +" seconds.";
    end;

OnAnnounceIntrusion:
    npctalk "Intrusion detected. Annihilation in progress... Done.";
    end;

OnAnnounceTimeOut:
    npctalk "Time limit reached! Both player lose!";
    end;

OnAnnounceRedWins:
    npctalk $@Duel_Queue_Red$[0] + " wins the duel against "+ $@Duel_Queue_Blue$[0] +"!";
    end;

OnAnnounceRedForfeit:
    npctalk $@Duel_Queue_Red$[0] + " wins by forfeit!";
    end;

OnAnnounceBlueWins:
    npctalk $@Duel_Queue_Blue$[0] + " wins the duel against "+ $@Duel_Queue_Red$[0] +"!";
    end;

OnAnnounceBlueForfeit:
    npctalk $@Duel_Queue_Blue$[0] + " wins by forfeit!";
    end;
}