function|script|fightclub_Debug
{
goto L_Menu;
L_Menu:
next;
set @bme,0; if($SANGUINE & $@SV_BMDBit == 0) set @bme,1;
set @due,0; if($SANGUINE & $@SV_FCDBit == 0) set @due,1;
mes "---";
mes "##3$##0Duel_Enabled: ##7" + @due;
mes "##3$##0fightclub_bm_enabled: ##7" + @bme;
mes "##3$##2@##0Duel_TimeBeforeNext: ##7" + $@Duel_TimeBeforeNext;
mes "##3$##2@##0Duel_TimeBeforeWarp: ##7" + $@Duel_TimeBeforeWarp;
mes "##3$##2@##0Duel_TimeBeforeStart: ##7" + $@Duel_TimeBeforeStart;
mes "##3$##2@##0Duel_TimeLimit: ##7" + $@Duel_TimeLimit;
mes "##3$##2@##0Duel_QueueLimit: ##7" + $@Duel_QueueLimit;
mes "##3$##2@##0Duel_PlayerQueueLimit: ##7" + $@Duel_PlayerQueueLimit;
mes "##3$##2@##0Duel_PlayerQueueTimeOut: ##7" + $@Duel_PlayerQueueTimeOut;
mes "##3$##0Duel_LastDuel: ##7" + $Duel_LastDuel + "##0";
mes "---";
mes "##2@##0Duel_Fighter: ##7" + @Duel_Fighter + "##0";
next;
menu
"toggle|Toggle $Duel_Enabled", L_DuelEnabled,
"toggle|Toggle $fightclub_bm_enabled", L_BmEnabled,
"edit|Set $@Duel_TimeBeforeNext", L_TimeBeforeNext,
"edit|Set $@Duel_TimeBeforeWarp", L_TimeBeforeWarp,
"edit|Set $@Duel_TimeBeforeStart", L_TimeBeforeStart,
"edit|Set $@Duel_TimeLimit", L_TimeLimit,
"edit|Set $@Duel_QueueLimit", L_QueueLimit,
"edit|Set $@Duel_PlayerQueueLimit", L_PlayerQueueLimit,
"edit|Set $@Duel_PlayerQueueTimeOut", L_PlayerQueueTimeOut,
"edit|Set $Duel_LastDuel", L_LastDuel,
"toggle|Toggle @Duel_Fighter", L_DuelFighter,
"toggle|Toggle killer state", L_Killer,
"toggle|Toggle killable state", L_Killable,
"restart|Restart fightclub.", L_Restart,
"quit|Nevermind.", L_End;
L_Killer:
gmcommand "@killer";
goto L_Menu;
L_Killable:
gmcommand "@killable";
goto L_Menu;
L_DuelEnabled:
if(@due < 1) goto L_DuelEnabled2;
set $SANGUINE, $SANGUINE | $@SV_FCDBit;
goto L_Menu;
L_DuelEnabled2:
set $SANGUINE, $SANGUINE &~ $@SV_FCDBit;
goto L_Restart;
L_BmEnabled:
if(@bme < 1) goto L_BmEnabled2;
set $SANGUINE, $SANGUINE | $@SV_BMDBit;
goto L_Menu;
L_BmEnabled2:
set $SANGUINE, $SANGUINE &~ $@SV_BMDBit;
goto L_Menu;
L_DuelFighter:
if(@Duel_Fighter < 1) goto L_DuelFighter2;
set @Duel_Fighter, 0;
goto L_Menu;
L_DuelFighter2:
set @Duel_Fighter, 1;
goto L_Menu;
L_TimeBeforeNext:
mes "range: 1~600";
input @time;
if((@time < 1) || (@time > 600)) goto L_OutOfRange;
set $@Duel_TimeBeforeNext, @time;
goto L_Menu;
L_TimeBeforeWarp:
mes "range: 1~600";
input @time;
if((@time < 1) || (@time > 600)) goto L_OutOfRange;
set $@Duel_TimeBeforeWarp, @time;
goto L_Menu;
L_TimeBeforeStart:
mes "range: 1~600";
input @time;
if((@time < 1) || (@time > 600)) goto L_OutOfRange;
set $@Duel_TimeBeforeStart, @time;
goto L_Menu;
L_TimeLimit:
mes "range: 1~900";
input @time;
if((@time < 1) || (@time > 900)) goto L_OutOfRange;
set $@Duel_TimeLimit, @time;
goto L_Menu;
L_QueueLimit:
mes "range: 1~20";
input @limit;
if((@limit < 1) || (@limit > 20)) goto L_OutOfRange;
set $@Duel_QueueLimit, @limit;
goto L_Menu;
L_PlayerQueueLimit:
mes "range: 1~5";
input @limit;
if((@limit < 1) || (@limit > 5)) goto L_OutOfRange;
set $@Duel_PlayerQueueLimit, @limit;
goto L_Menu;
L_PlayerQueueTimeOut:
mes "range: 30~600";
input @limit;
if((@limit < 30) || (@limit > 600)) goto L_OutOfRange;
set $@Duel_PlayerQueueTimeOut, @limit;
goto L_Menu;
L_LastDuel:
mes "range: 1+";
mes "[R] This will trigger a reboot";
input @last;
if(@last < 1) goto L_OutOfRange;
set $Duel_LastDuel, @last;
next;
goto L_Restart;
L_OutOfRange:
mes "Value out of range or empty.";
goto L_Menu;
L_Restart:
callfunc "fightclub_EmergencyWipe";
donpcevent "#FightClubHandler::OnTimer2000"; // this re-starts the main timer if it was stopped
mes "The temporary variables have been reset.";
goto L_Menu;
L_End:
return;
}
009-7,41,45,0|script|Debug#Duels|181
{
mes "The debug menu can also be accessed by wearing a dev cap while talking to Rouge.";
mes "For the documentation, @@https://wiki.themanaworld.org/index.php/User:Meko/FightClub/debug|click here@@##0";
callfunc "fightclub_Debug";
end;
OnInit:
if(!debug) disablenpc "Debug#Duels";
end;
// debug messages below
OnKillerNotInDuel:
npctalk "WARNING: The victim was not killed by its adversary. Aborting duel...";
end;
OnVictimNotInDuel:
npctalk "WARNING: The victim is not part of the duel";
end;
OnVictimInDuelNoDuel:
npctalk "WARNING: The victim is part of the duel but no duel is ongoing at the moment.";
end;
}