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//#################################################################################
//#                                                                               #
//# This script file contains the script for the cloth dyer. It has been          #
//# revised to require dye items; collaborating NPCs are Selim and Angus.         #
//#                                                                               #
//#################################################################################

009-2.gat,32,104,0|script|Selim|326
{
    setarray @all_colours$, "red", "green", "dark blue", "yellow", "light blue", "pink", "black", "orange", "purple", "dark green";

    cleararray @items$, "", getarraysize(@items$);
    cleararray @item_names$, "", getarraysize(@item_names$);
    cleararray @items_new, "", getarraysize(@items_new);
    setarray @items_new,   5131,           2250,           2060,             2070,                 2110,            2180,              2100,           2170,        2090,       2120,             2080,        2140,              2130,         2150,           2160,            2190,                2200,         2210,         2230,                 2240,         5131,                2220,                      5000,                        5011,                            5022,                         5033,                             5044,                       5055,                        5066,                         5077,                         5088,                             5099;
    setarray @items$,      "CottonShirt",  "CottonCloth",  "VNeckSweater",   "TurtleneckSweater",  "CottonShorts",  "CottonTrousers",  "CottonSkirt",  "Miniskirt", "TankTop",  "ShortTankTop",   "SilkRobe",  "CottonHeadband",  "DesertHat",  "CottonBoots",  "CottonGloves",  "WhiteRabbitEars",   "WizardHat",  "BowlerHat",  "BowlerHatBrown",     "FineDress",  "ContributorShirt",  "SorcererRobeRed",         "SorcererRobeGreen",         "SorcererRobeDarkBlue",          "SorcererRobeYellow",         "SorcererRobeLightBlue",          "SorcererRobePink",         "SorcererRobeBlack",         "SorcererRobeOrange",         "SorcererRobePurple",         "SorcererRobeDarkGreen",          "SorcererRobeWhite";
    setarray @item_names$, "Cotton Shirt", "Cotton Cloth", "V-Neck Sweater", "Turtleneck Sweater", "Cotton Shorts", "Cotton Trousers", "Cotton Skirt", "Miniskirt", "Tank Top", "Short Tank Top", "Silk Robe", "Cotton Headband", "Desert Hat", "Cotton Boots", "Cotton Gloves", "White Rabbit Ears", "Wizard Hat", "Bowler Hat", "Bowler Hat (brown)", "Fine Dress", "Contributor Shirt", "Red lined Sorcerer Robe", "Green lined Sorcerer Robe", "Dark Blue lined Sorcerer Robe", "Yellow lined Sorcerer Robe", "Light Blue lined Sorcerer Robe", "Pink lined Sorcerer Robe", "Black lined Sorcerer Robe", "Orange lined Sorcerer Robe", "Purple lined Sorcerer Robe", "Dark Green lined Sorcerer Robe", "White lined Sorcerer Robe";
    set @default_choice$, "About these sorcerer robes...";
    goto L_clothes_choice;

L_clothes_choice:
    mes "[Selim]";
    mes "\"What can I dye for you today?\"";
    next;
    callfunc "DynamicItemMenu$";
    set @default_choice$, "";
    set @item_del$, @item$;
    set @item_new, @items_new[@index];
    set @name$, @item_names$[@index];
    cleararray @items$, "", getarraysize(@items$);
    cleararray @item_names$, "", getarraysize(@item_names$);
    if(@item$ == "") goto L_asksorcererrobe;
    goto L_picked_item;


L_asksorcererrobe:
    mes "[Selim]";
    mes "\"Yes?\"";
    next;
    menu
        "Do you think you can dye that line to a different color?", L_Next1;

L_Next1:
    mes "[Selim]";
    mes "\"Hum, I fear I can't do that. The area is too small and I can operate only on large ones.";
    mes "But with the appropriate materials, maybe a talented tailor can make the change.\"";
    next;
    menu
        "Oh, I see!", L_Next;

L_Next:
    mes "[Selim]";
    mes "\"Of course I can help you by dyeing the materials your tailor will want.";
    mes "All I need is a piece of Cotton Cloth.\"";
    set @item_del$, "CottonCloth";
    set @item_new, 2250;
    menu
        "Sure. Here is one.", L_picked_item,
        "I have to go pick that.", L_Close;

L_picked_item:
    if (countitem(@item_del$) == 0) goto L_havenone;
    goto L_colour;

L_colour:
    mes "[Selim]";
    mes "\"Excellent. Now, what color do you want?\"";
    next;
    setarray @items$, "RedDye", "GreenDye", "DarkBlueDye", "YellowDye", "LightBlueDye", "PinkDye", "BlackDye", "OrangeDye", "PurpleDye", "DarkGreenDye";
    setarray @item_names$, "red", "green", "dark blue", "yellow", "light blue", "pink", "black", "orange", "purple", "dark green";
    set @default_choice$, "I have no dye.";
    callfunc "DynamicItemMenu$";
    cleararray @items$, "", getarraysize(@items$);
    cleararray @item_names$, "", getarraysize(@item_names$);
    set @default_choice$, "";
    if (@item$ == "") goto L_no_dye;
    set @colour, @index;
    set @vial, 690 + @colour;
    goto L_finish;

L_no_dye:
    mes "[Selim]";
    mes "\"I would love to dye your " + @name$ + " for you, but you will have to bring me some dye first.";
    mes "Those behind me are nearly empty and won't last for your item.\"";
    next;
    menu
        "I wanted to dye a different item anyway.", L_clothes_choice,
        "What do you mean, `bring you dye'?", L_explain_dye,
        "Where would I get dye?", L_explain_dye,
        "Never mind.", L_Close;

L_explain_dye:
    if (QUEST_clothdyer_knowsdye < 1)
        set QUEST_clothdyer_knowsdye, 1;
    mes "[Selim]";
    mes "\"Well, dye is very expensive, and since I don't charge adventurers anything, I can't give you any for free.";
    mes "But most alchemists can make dye; perhaps you can find one around here.\"";
    close;

L_finish:
    delitem @vial, 1;
    delitem @item_del$, 1;
    getitem @item_new + @colour, 1;
    mes "[Selim]";
    mes "\"Here's your " + @all_colours$[@colour] + " " + @name$ + "!  Please let dry for a minute.\"";
    close;

L_havenone:
    mes "[Selim]";
    mes "\"You don't have any uncolored " + @name$ + "?  That's unfortunate.";
    mes "Would you like to dye something else?\"";
    next;
    goto L_clothes_choice;

L_Close:
    close;
}