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// Annual easter event.

// Annual_Quest byte 1 is used, see Oscar.txt for further information.

// Author: PjotrOrial

// read up on http://en.wikipedia.org/wiki/Computus
// Easter cannot be before march 22 or after april 25, so activate
// the event in these days.


function|script|AnnualEasterEvent|{

    // prevent players having level 19 or less to get anything:
    if (BaseLevel < 20)
        goto L_EndTooYoung;

    if (@eastertimepenalty == 0)
        goto L_WarmUp;
    // prevent clicking multiple times:
    if (gettimetick(2) < @eastertimepenalty + $@EASTER_FOUND_WAIT_TIME)
        goto L_End2;
    set @eastertimepenalty, gettimetick(2);

    // global counter to determine reshuffle times of the eggs.
    set $@peopleFoundEggs[@EasterEggID], $@peopleFoundEggs[@EasterEggID]+1;

    set @AnnualEasterTries, @AnnualEasterTries + 1;

    // give a small reward:
    message strcharinfo(0), "You found something!";
    set @tmp, getarraysize($@SmallAnnualEasterItems$);
    set @random, rand(@tmp + 2);
    if (@random  < @tmp)     getitem $@SmallAnnualEasterItems$[@random], rand(1, 2);
    if (@random == @tmp)     getexp rand(200), 0;
    if (@random == @tmp + 1) set Zeny, Zeny + rand(50);

    // give out a better reward occasionally:
    // standard case is branch taken, so only if rand yields 0, medium rewarding.
    if (rand($@EASTER_EGG_INV_CHANCE))
        goto NoEasterEgg;

    set @random, rand(getarraysize($@MediumAnnualEasterRewards$));
    getitem $@MediumAnnualEasterRewards$[@random], 1;

NoEasterEgg:

    // If you're lucky you get a bigger unique reward per year:
    // so only pass on a small chance iff you don't have the item yet.
    // Usually the journey ends here because @random != 0 -> end
    callsub S_Read_Annual_Quest;

    if (@AnnualEasterTries > $@EASTER_FINAL_REW_INV_CHANCE)
        set @AnnualEasterTries, $@EASTER_FINAL_REW_INV_CHANCE;
    set @random, rand($@EASTER_FINAL_REW_INV_CHANCE - @AnnualEasterTries + 1);
    if (@random || @easter_year > gettime(7) - 2000)
        goto L_End1;

    // block for further items this year:
    set @easter_year, gettime(7) - 2000 + 1;
    callsub S_Update_Annual_Quest;

    // Hand out pretty unique rewards depending on the current year:
    // We'll be handing out 2 different items each year, whereas one of them
    // will be very common (95 %) and the other rare (5 %) for the players.
    // The rare item will become the common item next year.
    set @rewardindex, gettime(7) - 2012;
    if (rand(100) < 5)
        set @rewardindex, @rewardindex + 1;


    // now hand out the specific item:
    set @rewardindex, @rewardindex % getarraysize($@FinalAnnualEasterReward$);
    getitem $@FinalAnnualEasterReward$[@rewardindex], 1;
    message strcharinfo(0), "This is really special. You won't find anything like this again.";
    goto L_End1;

S_Read_Annual_Quest:
    set @easter_year, (Annual_Quest & BYTE_1_MASK) >> BYTE_1_SHIFT;
    return;

S_Update_Annual_Quest:
    set Annual_Quest, (Annual_Quest & ~(BYTE_1_MASK) | (@easter_year << BYTE_1_SHIFT));
    return;

L_EndTooYoung:
    message strcharinfo(0), "The nest is empty.";
    goto L_End1;

L_WarmUp:
    set @eastertimepenalty, gettimetick(2);
    message strcharinfo(0), "Hmmm eggs! Maybe you can find something nice there!";
    goto L_End1;

L_End2:
    message strcharinfo(0), "Don't be greedy! You just found something a moment ago.";
    set @eastertimepenalty, @eastertimepenalty + 5;
    if (@eastertimepenalty > gettimetick(2))
        set @eastertimepenalty, gettimetick(2);
L_End1:
    set @rewardindex, 0;
    set @easter_year, 0;
    set @random, 0;
    set @tmp, 0;
    set @EasterEggID, 0;
    return;
}

008-1.gat,65,40,0|script|#TestEgg0|375,{
    set @EasterEggID, 0;
    callfunc("AnnualEasterEvent");
}

008-1.gat,65,40,0|script|#TestEgg1|375,{
    set @EasterEggID, 1;
    callfunc("AnnualEasterEvent");
}

008-1.gat,65,40,0|script|#TestEgg2|375,{
    set @EasterEggID, 2;
    callfunc("AnnualEasterEvent");
}


008-1.gat,59,38,0|script|#AnnualEaster|-1,{
    end;

onInit:
    set $@EASTER_FOUND_WAIT_TIME, 15;
    set $@EASTER_FINAL_REW_INV_CHANCE, 70;
    set $@EASTER_EGG_INV_CHANCE, 750;

    setarray $@easteregg_posx, 41, 45, 50, 57, 60, 64, 67, 65, 59, 72, 70, 82, 81, 93, 97, 101, 88, 108, 115, 122, 122, 129, 129, 130, 135, 123, 132, 132, 127, 124, 121, 107, 100, 101, 109, 104, 88, 84, 92, 59, 71, 65, 53, 55, 74, 59, 53, 46, 44, 44, 38, 43, 40, 43, 37;
    setarray $@easteregg_posy, 87, 89, 88, 93, 98, 90, 96, 82, 81, 82, 96, 98, 92, 89, 89, 81, 82, 94, 96, 96, 90, 86, 72, 65, 60, 46, 25, 21, 20, 22, 20, 34, 24, 41, 43, 42, 48, 28, 27, 17, 23, 29, 25, 20, 39, 41, 34, 36, 18, 25, 31, 39, 64, 69, 73;

    if (getarraysize($@easteregg_posy) != getarraysize($@easteregg_posx))
        goto L_FAULTY_SETUP;

    setarray $@SmallAnnualEasterItems$, "AppleCake", "CactusDrink", "CactusPotion", "Cake", "Candy", "CherryCake", "ChocolateBar", "ChocolateCake", "GreenApple", "Orange", "OrangeCake", "OrangeCupcake", "RedApple", "WhiteCake";

    setarray $@MediumAnnualEasterRewards$, "RedEasterEgg", "GreenEasterEgg",  "BlueEasterEgg", "YellowEasterEgg",  "PinkEasterEgg", "TealEasterEgg";

    // DO NOT CHANGE SIZE AFTER EASTER 2013!
    setarray $@FinalAnnualEasterReward$, "RedEggshellHat", "BlueEggshellHat", "YellowEggshellHat", "GreenEggshellHat", "OrangeEggshellHat", "DarkEggshellHat";

    callsub S_disableEggs;
    initnpctimer;
    end;

L_FAULTY_SETUP:
    gmcommand "@mapexit";
    end;

OnTimer1000:
    setnpctimer 0;

    // an egg can be 'found' multiple times, make this number of possible findings
    // depend on the number of players currently on the map.
    set $@AEASTER_mapcount, 1 + getmapusers("008-1.gat") / 3;

    set $@isEaster, 0;
    if ((gettime(6) == 3 && gettime(5) >= 22) || (gettime(6) == 4 && gettime(5) <= 25) || debug)
        set $@isEaster, 1;

    if (!$@wasEaster && $@isEaster)
        callsub S_enableEggs;
    if ($@wasEaster && !$@isEaster)
        callsub S_disableEggs;

    set $@wasEaster, $@isEaster;

    if (!$@isEaster)
        goto L_End;

    set $@EggID, 0;
    callsub S_relocateEasterEgg;
    set $@EggID, 1;
    callsub S_relocateEasterEgg;
    set $@EggID, 2;
    callsub S_relocateEasterEgg;
    // intentional fallthrough to L_End

L_End:
    set $@AEASTER_mapcount, 0;
    set $@EggID, 0;
    set $@isEaster, 0;
    end;

S_enableEggs:
    enablenpc "#TestEgg0";
    enablenpc "#TestEgg1";
    enablenpc "#TestEgg2";
    return;

S_disableEggs:
    disablenpc "#TestEgg0";
    disablenpc "#TestEgg1";
    disablenpc "#TestEgg2";
    return;

S_relocateEasterEgg:
    if ($@peopleFoundEggs[$@EggID] < $@AEASTER_mapcount)
        return;

    set $@peopleFoundEggs[$@EggID], 0;

    set $@eastereggPos, rand(getarraysize($@easteregg_posx));
    npcwarp $@easteregg_posx[$@eastereggPos], $@easteregg_posy[$@eastereggPos], "#TestEgg" + $@EggID;
    return;

}