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// Variables used: nibble 4 and 5 of QUEST_SouthTulimshar
002-5,93,37,0|script|Supply Chest|378
{
set @state, ((QUEST_SouthTulimshar & BYTE_2_MASK) >> BYTE_2_SHIFT);
if (@state >= 26) goto L_Finished;
mes "Hrmm... A supply chest.";
mes "Do you want to try to open it?";
next;
menu
"Yes.", L_Yes,
"No.", L_Close;
L_Yes:
if (countitem("TreasureKey") < 3)
goto L_Not_Enough;
getinventorylist;
if (@inventorylist_count == 100 && countitem("TreasureKey") > 3)
goto L_TooMany;
mes "You opened the chest and found a short bow!";
delitem "TreasureKey", 3;
getitem "ShortBow", 1;
set @state, 26;
callsub S_Update_Var;
goto L_Close;
L_Not_Enough:
mes "It seems that you do not have the right key for this chest yet...";
goto L_Close;
L_Finished:
mes "You have already opened this chest.";
goto L_Close;
L_TooMany:
mes "You do not have enough room to loot this chest. Maybe you should try again later.";
goto L_Close;
L_Close:
set @state, 0;
close;
S_Update_Var:
set QUEST_SouthTulimshar, (QUEST_SouthTulimshar & ~(BYTE_2_MASK) | (@state << BYTE_2_SHIFT));
return;
}
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