blob: f34408d33b85245a8d13b6d59766dbcaa9c7430c (
plain) (
tree)
|
|
//
001-2.gat,34,25,0|script|Troupe Leader|165,{
if (Inspector == 4) goto L_NohMask_Troupe;
if (Inspector == 13) goto L_NohMask_Found;
mes "[Troupe Leader]";
mes "\"Hello. I'm the leader of a traveling theater troupe. We'll be staying here in Tulimshar for a while.\"";
close;
L_NohMask_Troupe:
mes "[Troupe Leader]";
mes "\"Yes, a mask was stolen from us the last night we were in Hurnscald.\"";
next;
menu
"Any ideas on who might have taken it?", L_NohMask_Idea,
"Are you sure one of your troupe members didn't hide it and commit those robberies?", L_NohMask_Accuse,
"Hmm...", -;
close;
L_NohMask_Idea:
set Inspector, 5;
mes "[Troupe Leader]";
mes "\"Hm...I did see an old man hang out near the theater after our last show.\"";
close;
L_NohMask_Accuse:
mes "[Troupe Leader]";
mes "\"I am absolutely positive. None of my troupe have left the city since we got here. Good day!\"";
close;
L_NohMask_Found:
mes "[Troupe Leader]";
mes "\"Thank you for finding the mask. You did such a good job, you should keep it.\"";
getinventorylist;
if (@inventorylist_count == 100) goto L_NohMask_TooMany;
mes "[1500 experience points]";
getexp 1500, 0;
set Inspector, 14;
getitem "NohMask", 1;
next;
mes "[Troupe Leader]";
mes "\"We don't need it anymore. We're doing different shows here.\"";
close;
L_NohMask_TooMany:
next;
mes "[Troupe Leader]";
mes "\"Except, you don't seem to have any room for it. I'll hold onto it for you until you do have room.\"";
close;
}
|