// Map: new_32-1
// This is Southernmost Woodlands.
//
new_32-1.gat,0,0,0,0 monster Mouboo 1028,5,0,0,Mob32::OnMouboo
new_32-1.gat,0,0,0,0 monster Scorpion 1003,15,0,0,Mob32::OnScorpion
new_32-1.gat,0,0,0,0 monster Mauve 1029,3,0,0,Mob32::OnMauve
new_32-1.gat,0,0,0,0 monster Cobalt 1030,3,0,0,Mob32::OnCobalt
new_32-1.gat,0,0,0,0 monster SilkWorm 1035,7,15000,7000,Mob32::onSilkWorm
new_32-1.gat,0,0,0 script Mob32 -1,{
OnMouboo:
set @mobID, 1028;
callfunc "MobPoints";
break;
OnScorpion:
set @mobID, 1003;
callfunc "MobPoints";
break;
OnMauve:
set @mobID, 1029;
callfunc "MobPoints";
break;
OnCobalt:
set @mobID, 1030;
callfunc "MobPoints";
break;
OnSilkWorm:
set @mobID, 1035;
callfunc "MobPoints";
break;
end;
}