// Map: new_28-1
// This is North-East Woodland.
//
new_28-1.gat,0,0,0,0 monster Mouboo 1028,5,0,0,Mob28::OnMouboo
new_28-1.gat,0,0,0,0 monster SpikyMushroom 1019,15,0,0,Mob28::OnSpikyMushroom
new_28-1.gat,0,0,0,0 monster Flower 1014,15,0,0,Mob28::OnFlower
new_28-1.gat,0,0,0,0 monster Alizarin 1032,1,0,0,Mob28::OnAlizarin
new_28-1.gat,0,0,0,0 monster Gamboge 1031,1,0,0,Mob28::OnGamboge
new_28-1.gat,0,0,0,0 monster Cobalt 1030,1,0,0,Mob28::OnCobalt
new_28-1.gat,0,0,0,0 monster Mauve 1029,1,0,0,Mob28::OnMauve
new_28-1.gat,0,0,0,0 monster Alizarin 1032,2,2700000,1800000,Mob28::OnAlizarin
new_28-1.gat,0,0,0,0 monster Gamboge 1031,2,2700000,1800000,Mob28::OnGamboge
new_28-1.gat,0,0,0,0 monster Cobalt 1030,2,2700000,1800000,Mob28::OnCobalt
new_28-1.gat,0,0,0,0 monster Mauve 1029,2,2700000,1800000,Mob28::OnMauve
new_28-1.gat,0,0,0,0 monster SilkWorm 1035,4,6000,3000,Mob28::OnSilkWorm
new_28-1.gat,0,0,0 script Mob28 -1,{
OnMouboo:
set @mobID, 1028;
callfunc "MobPoints";
break;
OnSpikyMushroom:
set @mobID, 1019;
callfunc "MobPoints";
break;
OnFlower:
set @mobID, 1014;
callfunc "MobPoints";
break;
OnAlizarin:
set @mobID, 1032;
callfunc "MobPoints";
break;
OnGamboge:
set @mobID, 1031;
callfunc "MobPoints";
break;
OnCobalt:
set @mobID, 1030;
callfunc "MobPoints";
break;
OnMauve:
set @mobID, 1029;
callfunc "MobPoints";
break;
OnSilkWorm:
set @mobID, 1035;
callfunc "MobPoints";
break;
end;
}