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// This file is generated automatically. All manually changes will be removed when running the Converter.
//  mobs

041-1.gat,56,55,18,9	monster	Scorpion	1003,3,100000,30000,Mob041-1::On1003
041-1.gat,76,67,18,9	monster	Scorpion	1003,3,100000,30000,Mob041-1::On1003
041-1.gat,75,84,18,9	monster	Scorpion	1003,3,100000,30000,Mob041-1::On1003
041-1.gat,36,34,13,20	monster	Scorpion	1003,3,100000,30000,Mob041-1::On1003
041-1.gat,30,30,10,48	monster	Sea Slime	1033,3,100000,30000,Mob041-1::On1033
041-1.gat,34,13,10,9	monster	Scorpion	1003,3,100000,30000,Mob041-1::On1003
041-1.gat,35,7,3,2	monster	Black Scorpion	1009,1,100000,30000,Mob041-1::On1009
041-1.gat,41,49,3,2	monster	Black Scorpion	1009,1,100000,30000,Mob041-1::On1009
041-1.gat,70,75,21,9	monster	Black Scorpion	1009,1,100000,30000,Mob041-1::On1009
041-1.gat,75,57,18,9	monster	Red Scorpion	1004,3,100000,30000,Mob041-1::On1004
041-1.gat,58,64,18,9	monster	Red Scorpion	1004,3,100000,30000,Mob041-1::On1004


041-1.gat,0,0,0	script	Mob041-1	-1,{
On1003:
	set @mobID, 1003;
	callfunc "MobPoints";
	break;

On1004:
	set @mobID, 1004;
	callfunc "MobPoints";
	break;

On1009:
	set @mobID, 1009;
	callfunc "MobPoints";
	break;

On1033:
	set @mobID, 1033;
	callfunc "MobPoints";
	break;

	end;
}