// This file is generated automatically. All manually changes will be removed when running the Converter.
// Cave mobs
032-3.gat,90,44,9,10 monster Sceleton 1043,3,30000,100000,Mob032-3::On1043
032-3.gat,44,23,29,22 monster MountainSnake 1026,7,30000,100000,Mob032-3::On1026
032-3.gat,125,46,35,75 monster MountainSnake 1010,13,30000,100000,Mob032-3::On1010
032-3.gat,80,44,9,10 monster BlackScorpion 1009,5,30000,100000,Mob032-3::On1009
032-3.gat,85,33,9,10 monster Spider 1012,5,30000,100000,Mob032-3::On1012
032-3.gat,83,18,37,9 monster Archant 1060,8,30000,100000,Mob032-3::On1060
032-3.gat,78,76,24,21 monster Archant 1060,8,30000,100000,Mob032-3::On1060
032-3.gat,25,76,24,21 monster YellowSlime 1007,11,300000,1000000,Mob032-3::On1007
032-3.gat,46,51,34,18 monster CaveMaggot 1056,11,30000,100000,Mob032-3::On1056
032-3.gat,0,0,0,0 monster Bat 1017,25,30000,100000,Mob032-3::On1017
032-3.gat,0,0,0 script Mob032-3 -1,{
On1007:
set @mobID, 1007;
callfunc "MobPoints";
break;
On1009:
set @mobID, 1009;
callfunc "MobPoints";
break;
On1010:
set @mobID, 1010;
callfunc "MobPoints";
break;
On1012:
set @mobID, 1012;
callfunc "MobPoints";
break;
On1017:
set @mobID, 1017;
callfunc "MobPoints";
break;
On1026:
set @mobID, 1026;
callfunc "MobPoints";
break;
On1043:
set @mobID, 1043;
callfunc "MobPoints";
break;
On1056:
set @mobID, 1056;
callfunc "MobPoints";
break;
On1060:
set @mobID, 1060;
callfunc "MobPoints";
break;
end;
}