// Parua's fight
029-3.gat,50,25,0 script Parua 183,{
if ($@FIGHT_CAVE_STATUS != 0) goto L_Enjoy;
mes "[Parua]";
mes "\"Hello.\"";
next;
mes "[Parua]";
mes "\"Do you dare challenge the power that sleeps here?\"";
menu "No, I'll let it sleep.", L_Exit,
"Ha! What's the worst it could do?", -;
mes "[Parua]";
mes "\"Very well, for a fee of 20,000 GP, I will awaken that power.\"";
menu "No, what a ripoff!", L_Exit,
"Fine, here you go.", -;
if (zeny < 20000) goto L_NotEnough;
if ($@FIGHT_CAVE_STATUS != 0) goto L_AlreadyStarted;
if (getareausers("029-3.gat", 20, 20, 70, 60) < 5) goto L_NotEnoughPlayers;
set zeny, zeny - 20000;
npctalk "Let the battle begin!";
set $@FIGHT_CAVE_STATUS, 1;
set $@FIGHT_CAVE_LEVEL, 1;
set $@FIGHT_CAVE_PLAYER_COUNT, getareausers("029-3.gat", 20, 20, 70, 60);
set $@FIGHT_CAVE_LAST, 0;
startnpctimer;
goto L_Exit;
L_Enjoy:
mes "[Parua]";
mes "\"Enjoy the fight!\"";
goto L_Exit;
L_NotEnough:
mes "[Parua]";
mes "\"Seems you can't meet my fee.\"";
goto L_Exit;
L_AlreadyStarted:
mes "[Parua]";
mes "\"Seems your friend already paid me.\"";
goto L_Exit;
L_NotEnoughPlayers:
mes "[Parua]";
mes "\"Maybe you should bring some friends with you; this will get messy.\"";
mes "He takes a moment to calculate. \"You'll probably need at least...five people, including yourself.\"";
goto L_Exit;
L_Exit:
close;
end;
// Fight logic
OnTimer5000:
setnpctimer 0;
if ($@FIGHT_CAVE_STATUS != 0) goto L_CaveLogic;
L_Return_1:
set $@FIGHT_CAVE_PLAYER_COUNT, 0;
areatimer "029-3.gat", 20, 20, 70, 60, 10, "Parua::onTick";
end;
L_CaveLogic:
set $@FIGHT_CAVE_ROUND_PEN, $@FIGHT_CAVE_PLAYER_COUNT;
if ($@FIGHT_CAVE_ROUND_PEN > 60) set $@FIGHT_CAVE_ROUND_PEN, 60;
if ($@FIGHT_CAVE_PLAYER_COUNT <= 0) goto L_CleanUp;
set $@FIGHT_CAVE_ROUND_TIMER, $@FIGHT_CAVE_ROUND_TIMER + 5; // Advance 5 seconds
if (mobcount("029-3.gat", "Parua::onPetDeath") <= 0) goto L_NextRound;
if ($@FIGHT_CAVE_ROUND_TIMER + $@FIGHT_CAVE_ROUND_PEN >= 120) goto L_NextRound;
goto L_Return_1;
L_NextRound:
set $@FIGHT_CAVE_ROUND_TIMER, 0;
set $@FIGHT_CAVE_TEMP_UP, ($@FIGHT_CAVE_LEVEL / 10);
if ($@FIGHT_CAVE_TEMP_UP > 100) set $@FIGHT_CAVE_TEMP_UP, 100;
set $@FIGHT_CAVE_LEVEL, $@FIGHT_CAVE_LEVEL + $@FIGHT_CAVE_PLAYER_COUNT + $@FIGHT_CAVE_TEMP_UP;
if ($@FIGHT_CAVE_LEVEL >= 2200) goto L_CleanUp;
set $@FIGHT_CAVE_POINTS, $@FIGHT_CAVE_LEVEL;
if ($@FIGHT_CAVE_LAST + 30 < $@FIGHT_CAVE_LEVEL) goto L_Announce;
L_Return_2:
mapannounce "029-3.gat", "Parua: The next round (level " + $@FIGHT_CAVE_LEVEL + ") is starting with " + $@FIGHT_CAVE_PLAYER_COUNT + " player(s) left alive." , 0;
set $@MOB_1_SUMMON, 0;
set $@MOB_2_SUMMON, 0;
set $@MOB_3_SUMMON, 0;
set $@MOB_4_SUMMON, 0;
set $@MOB_5_SUMMON, 0;
set $@MOB_6_SUMMON, 0;
L_Summon:
if ($@FIGHT_CAVE_POINTS >= 243 && $@MOB_1_SUMMON < 2) goto L_MOB1;
if ($@FIGHT_CAVE_POINTS >= 81 && $@MOB_2_SUMMON < 6) goto L_MOB2;
if ($@FIGHT_CAVE_POINTS >= 27 && $@MOB_3_SUMMON < 5) goto L_MOB3;
if ($@FIGHT_CAVE_POINTS >= 9 && $@MOB_4_SUMMON < 7) goto L_MOB4;
if ($@FIGHT_CAVE_POINTS >= 3 && $@MOB_5_SUMMON < 10) goto L_MOB5;
if ($@FIGHT_CAVE_POINTS >= 1 && $@MOB_6_SUMMON < 12) goto L_MOB6;
goto L_Return_1;
L_Announce:
mapannounce "029-1.gat", "Parua: The next round (level " + $@FIGHT_CAVE_LEVEL + ") is starting with " + $@FIGHT_CAVE_PLAYER_COUNT + " player(s) left alive." , 0;
set $@FIGHT_CAVE_LAST, $@FIGHT_CAVE_LAST + 30;
goto L_Return_2;
L_MOB1:
set $@MOB_1_SUMMON, $@MOB_1_SUMMON + 1;
set $@FIGHT_CAVE_POINTS, $@FIGHT_CAVE_POINTS - 243;
areamonster "029-3.gat", 20, 20, 70, 60, "", 1022, 1, "Parua::onPetDeath";
goto L_Summon;
L_MOB2:
set $@MOB_2_SUMMON, $@MOB_2_SUMMON + 1;
set $@FIGHT_CAVE_POINTS, $@FIGHT_CAVE_POINTS - 81;
areamonster "029-3.gat", 20, 20, 70, 60, "", 1045, 1, "Parua::onPetDeath";
goto L_Summon;
L_MOB3:
set $@MOB_3_SUMMON, $@MOB_3_SUMMON + 1;
set $@FIGHT_CAVE_POINTS, $@FIGHT_CAVE_POINTS - 27;
areamonster "029-3.gat", 20, 20, 70, 60, "", 1024, 1, "Parua::onPetDeath";
goto L_Summon;
L_MOB4:
set $@MOB_4_SUMMON, $@MOB_4_SUMMON + 1;
set $@FIGHT_CAVE_POINTS, $@FIGHT_CAVE_POINTS - 9;
areamonster "029-3.gat", 20, 20, 70, 60, "", 1043, 1, "Parua::onPetDeath";
goto L_Summon;
L_MOB5:
set $@MOB_5_SUMMON, $@MOB_5_SUMMON + 1;
set $@FIGHT_CAVE_POINTS, $@FIGHT_CAVE_POINTS - 3;
areamonster "029-3.gat", 20, 20, 70, 60, "", 1010, 1, "Parua::onPetDeath";
goto L_Summon;
L_MOB6:
set $@MOB_6_SUMMON, $@MOB_6_SUMMON + 1;
set $@FIGHT_CAVE_POINTS, $@FIGHT_CAVE_POINTS - 1;
areamonster "029-3.gat", 20, 20, 70, 60, "", 1008, 1, "Parua::onPetDeath";
goto L_Summon;
// Called on each player once every 5 seconds
onTick:
if (isdead(0)) end;
set $@FIGHT_CAVE_PLAYER_COUNT, $@FIGHT_CAVE_PLAYER_COUNT + 1;
end;
onPetDeath:
end;
onInit:
initnpctimer;
stopnpctimer;
L_CleanUp:
npctalk "Game Over";
mapannounce "029-1.gat", "Parua: The dungeon is now ready for its next victims.", 0;
areatimer "029-3.gat", 20, 20, 70, 60, 10, "Parua::onReward";
set $@FIGHT_CAVE_STATUS, 0;
set $@FIGHT_CAVE_PLAYER_COUNT, 0;
set $@FIGHT_CAVE_LEVEL, 1;
set $@FIGHT_CAVE_ROUND_TIMER, 0;
killmonster "029-3.gat", "Parua::onPetDeath";
stopnpctimer;
setnpctimer 0;
end;
onReward:
if (isdead(0)) end;
set BOSS_POINTS, BOSS_POINTS + 100;
message strcharinfo(0), "You gain 100 Boss Points giving you a total of " + BOSS_POINTS;
end;
}