// Easter egg graves
function script GraveTooFar {
if (isin("027-1.gat",89,54,122,76))
return;
mes "You are too far away to read the grave.";
close;
}
027-1.gat,89,62,0 script Grave 127,{
callfunc "GraveTooFar";
mes "~ FotherJ ~";
mes "The mad sprite making genius who made all the creepy undead monster graphics.";
close;
}
027-1.gat,118,54,0 script Grave 127,{
callfunc "GraveTooFar";
mes "~ Yosuhara ~";
mes "Contributed some of the tombstones.";
close;
}
027-1.gat,111,62,0 script Grave 127,{
callfunc "GraveTooFar";
mes "~ Feline Monstrosity ~";
mes "Made the background music you are hearing.";
close;
}
027-1.gat,112,76,0 script Grave 127,{
callfunc "GraveTooFar";
mes "~ Superkoop ~";
mes "Mapped the swamp to the south.";
close;
}
027-1.gat,120,76,0 script Grave 127,{
callfunc "GraveTooFar";
mes "~ Aroleon ~";
mes "Mapped the swamp to the southeast.";
close;
}
027-1.gat,100,68,0 script Grave 127,{
callfunc "GraveTooFar";
mes "~ John P ~";
mes "Wrote the graveyard backstory and the dialog for the caretaker quest.";
close;
}
027-1.gat,94,70,0 script Grave 127,{
callfunc "GraveTooFar";
mes "~ Spit23 ~";
mes "Made those freakin awesome cemetery gates.";
close;
}
027-1.gat,106,60,0 script Grave 127,{
callfunc "GraveTooFar";
mes "~ Black Don ~";
mes "Contributed those cool gargoyle statues.";
close;
}
027-1.gat,92,54,0 script Grave 127,{
callfunc "GraveTooFar";
mes "~ Jaxad0127 ~";
mes "Did all the scripting work for the graveyard. Made Caretaker's house.";
close;
}
027-1.gat,122,64,0 script Grave 127,{
callfunc "GraveTooFar";
mes "~ Ces Vargavind ~";
mes "Scripted caretaker's daughter.";
close;
}
027-1.gat,102,62,0 script Grave 127,{
callfunc "GraveTooFar";
mes "~ Crush ~";
mes "Organizer of the whole graveyard project, graveyard fence graphics, mapping of the graveyard itself.";
close;
}
027-1.gat,104,76,0 script Grave 127,{
callfunc "GraveTooFar";
mes "~ Freeyorp ~";
mes "Planned out monster stats and placements.";
close;
}