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025-4.gat,30,30,0	script	Clauquer	169,{

  if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_Rescued;
  if (Rossy_Quest == 15) goto L_Hmmm;
  if (Rossy_Quest == 14) goto L_Help;
  if (Rossy_Quest <= 13) goto L_Huh;

L_Help:
  mes "[Clauquer]";
  mes "\"Hello stranger, are you lost?\"";
  next;
  mes "\"Don't answer, I know you are looking for someone... A little girl, is that right?\"";
  menu
    "I must admit you're right, but how come you...", -,
    "I'm not lost and I don't need help, bye.", L_No;
  next;
  mes "[Clauquer]";
  mes "\"How do I know you're looking for her? Well, because I saw her. I also heard her, she screamed and still screams like hell. Moreover, I don't think you would enter these caves just for fun!\"";
  menu
    "Of course not.", -;
  next;
  mes "[Clauquer]";
  mes "\"I can see that you really want to save the little girl. First of all, you should know that these little caves contain horrible blood thirsty earth monsters. They come from nowhere and you can't escape while they are still alive. And if you take too much time, you will die due to the foul air in the caves and the monsters will move your body outside, to the entrance of the cave. So you better be quick.\"";
  next;
  mes "\"The girl is trapped in a place inside one of these caves, protected by a door with 9 different locks. You have to find the key for each one of these locks in the different caves around here. They are inside some chests. The problem is, once you try to open the chest, the monsters I told you about will surround you.\"";
  next;
  mes "\"In these caves, either you die, or they die. This is the only rule. When you kill all the monsters in a cave, make sure you get out immediatelly, because of the air. Don't worry, They only appear when you open the chests.\"";
  next;
  mes "\"When you enter the cave in which the girl is locked, you'll be in front of numerous monsters. But watch out, the last one is more dangerous than the other ones. When you see it you will be frightened to death. Don't worry, I can give you some advices.\"";
  next;
  menu
    "Please go on.", -;
L_Advice:
  mes "[Clauquer]";
  mes "\"I advise you to be mentally prepared for this rescue operation. A fey nature spirit creature kidnapped the little girl and is planning to replace her with a changeling.\"";
  next;
  mes "\"The old tales of hurnscald say this spirit always change his offspring with beautiful and smart human childs, to use them as servants. And his offspring usually forgets about its own origin, growing up in a human family. But they are usually 'people' with really bad temper, the kind of people who does terrible things in this world...\"";
  next;
  mes "However, the girl you are looking for is mentally too strong, and the spirit is having problems to create a changeling identical to her. So it locked her in one of those terrible caves, trying to scare the poor girl and make his task easier. As you can see, scary story.\"";
  next;
  mes "\"Oh, and if you really plan to rescue the girl in the cave, I advise you to use potions for every single battle, I'm thinking of Concentration and Iron Potions. You might want to take some food with you, you might be hungry in battle. I would personally take some water, I'm always thirsty. Don't be afraid to take too much of each, the battles take time to end.\"";
  next;
  mes "\"I think you're now ready to explore these caves and fight.\"";
  if (Rossy_Quest == 14) set Rossy_Quest, 15;
  close;

L_End:
  mes "[Clauquer]";
  mes "\"I see you came back because you didn't know enough of these caves... Well, well...\"";
  next;
  goto L_Advice;

L_Hmmm:
  mes "[Clauquer]";
  mes "\"You already know everything about these caves. You don't need me anymore to find the little girl.\"";
  menu
    "But please, I really need your help!", -,
    "You're right, I don't need your help!", L_No;
  next;
  mes "\"Ok, if you insist... But I can only repeat what I already said.\"";
  goto L_Advice;

L_Huh:
  mes "[Clauquer]";
  mes "Why are you here? Get out.";
  close;

L_No:
  close;

L_Rescued:
  mes "[Clauquer]";
  mes "Please put something here.";
  next;
  mes "*The man talks about you, rescuing the girl.*";
  close;

}