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025-4.gat,30,30,0	script	Clauquer	169,{

  if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_Rescued;
  if (Rossy_Quest == 15) goto L_Hmmm;
  if (Rossy_Quest == 14) goto L_Help;
  if (Rossy_Quest <= 13) goto L_Huh;
  if (Clauquer_Enough == 1) goto L_End;

L_Help:
  mes "[Clauquer]";
  mes "\"Hello stranger, are you lost?\"";
  next;
  mes "\"Don't answer, I know you are looking for someone... A little girl, is that right?\"";
  menu
    "I must admit you're right, but how come you...", -,
    "I'm not lost and I don't need help, bye.", L_No;
  next;
  mes "[Clauquer]";
  mes "\"How do I kow you're looking for her? Well because I saw her. I also heard her, she screamed and still screams like hell. Moreover I don't think you will come in these caves just for fun!\"";
  menu
    "Of course not.", -,
  next;
  mes "[Clauquer]";
  mes "\"I can see that you need help to be able to save the little girl. First of all, you should know that these little caves contain horrible blood thursty earth monsters. They are coming from nowhere and you can't escape while they are still alive. Watch out because if you take too much time, you will die due to the smell of the caves. You will try to come out of the aceve, crawling and whe you'll be outside, the normal air will kill you. So you better be quick.\"";
  next;
  mes "\"In these caves, or you die, or they die, that is the only rule. When the monsters of a cave will be dead, you'll quickly come out of the cave because of its smell. Don't worry, you'll have time to look in each chest of each caves. Why chests? Well because you have a hidden cave which is locked by several lockets on an invisible door. I don't exactly know the number of lockets but that might turn around 10.\"";
  next;
  mes "\"When you'll enter the locked cave, you'll be in front of numerous monsters. But watch out, the last one is more dangerous than the other ones. As you will see him, you will be frightened to death. Don't worry, I can give you some advices.\"";
  menu
    "Please go on.", -,
    "Sounds dangerous, but I know enough now.", L_Enough;
  next;
  mes "[Clauquer]";
  mes "\"I advice you to be mentally prepared for this rescue operation. A fey nature spirit creature kidnapped the little girl to change it into a changling. However the changling has been killed along the way to the caves. In fact no, he tried to take the girl's appearence but she was mentally too strong for the changling. That is why the fey element is waiting for another fresh changling, stronger than the previous one. As you can see, scary story.\"";
  next;
  mes "\"Oh, I advice you to use battle potions for every single battle, I'm thinking of Concentration and Iron Potions. You might want to take some food with you, you might be hungry in battle. I would personally take some water, I'm always thirsty. Don't be afraid to take too much of each, the battles take time to end.\"";
  next;
  mes "\"I think you're now ready to explore these caves and fight. May god be with you.\"";
  set Rossy_Quest, 15;
  close;

L_Enough:
  mes "[Clauquer]";
  mes "\"Enough? No, you don't even know the fun part yet. I know you'll come back soon.\"";
  set Clauquer_Enough, 1;
  close;

L_End:

  mes "[Clauquer]";
  mes "\"I see you came back because you didn't know enough of these caves... Well, well...\"";
  next;
  mes "\"I advice you to be mentally prepared for this rescue operation. A fey nature spirit creature kidnapped the little girl to change it into a changling. However the changling has been killed along the way to the caves. In fact no, he tried to take the girl's appearence but she was mentally too strong for the changling. That is why the fey element is waiting for another fresh changling, stronger than the previous one. As you can see, scary story.\"";
  next;
  mes "\"Oh, I advice you to use battle potions for every single battle, I'm thinking of Concentration and Iron Potions. You might want to take some food with you, you might be hungry in battle. I would personally take some water, I'm always thirsty. Don't be afraid to take too much of each, the battles take time to end.\"";
  next;
  mes "\"I think you're now ready to explore these caves and fight. May god be with you.\"";
  set Rossy_Quest, 15;
  close;

L_Hmmm:
  if (Clauquer_Talk == 1) goto L_Huh;
  mes "[Clauquer]";
  mes "\"You already know everythng about these caves. You don't need me anymore to find the little girl.\"";
  menu
    "But please, I really need your help!", -,
    "You're right, I don't need your help!", L_No;
  next;
  mes "\"I don't repeat myself. Bye.\"";
  set Clauquer_Talk, 1;
  close;

L_Huh:
  mes "[Clauquer]";
  mes "Why are you here? Get out.";
  close;

L_No:
  close;

L_Rescued:
  mes "[Clauquer]";
  mes "Please put something here.";
  next;
  mes "*The man talks about you, rescuing the girl.*";
  close;

}