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// This file is generated automatically. All manually changes will be removed when running the Converter.
// 025-3 mobs

025-3.gat,0,0,0,0	monster	CaveMaggot	1056,100,0,100,Mob025-3::On1056
025-3.gat,0,0,0,0	monster	Archant	1060,20,0,100,Mob025-3::On1060
025-3.gat,0,0,0,0	monster	AngryScorpion	1057,25,0,0,Mob025-3::On1057
025-3.gat,67,153,4,2	monster	Skeleton	1043,1,0,30000,Mob025-3::On1043


025-3.gat,0,0,0	script	Mob025-3	-1,{
On1043:
	set @mobID, 1043;
	callfunc "MobPoints";
	break;

On1056:
	set @mobID, 1056;
	callfunc "MobPoints";
	break;

On1057:
	set @mobID, 1057;
	callfunc "MobPoints";
	break;

On1060:
	set @mobID, 1060;
	callfunc "MobPoints";
	break;

	end;
}